Statistics: Posted by Eddiep — Wed Mar 13, 2024 1:38 am
Statistics: Posted by aaaaa — Mon Mar 04, 2024 7:06 am
Statistics: Posted by aaaaa — Mon Mar 04, 2024 7:01 am
Statistics: Posted by brunomartelliAGAIN — Thu Feb 22, 2024 5:46 am
Statistics: Posted by restroomoblongata — Tue Feb 20, 2024 6:46 pm
Statistics: Posted by steven.andrews — Tue Feb 13, 2024 1:14 pm
Statistics: Posted by brettfeltmate — Fri Feb 09, 2024 3:06 pm
Code:
# pythonarr = bytes([# Offset 0x00000000 to 0x000000130x0F, 0x00, 0x00, 0x00, # dataset count0x01, 0x00, 0x00, 0x00, # data type0x72, 0x00, 0x00, 0x00, # unexpected, first two bytes intepreted as body name0x54, 0x72, 0x69, 0x61, 0x6E, 0x67, 0x6C, 0x65 # actual body name])
Statistics: Posted by brettfeltmate — Fri Feb 09, 2024 12:27 pm
Statistics: Posted by dlyaverablyamit — Thu Jan 25, 2024 10:19 pm
Statistics: Posted by rcssd — Mon Jan 22, 2024 12:31 pm
Will it actually though? Do packets get sent as soon as available and only one at a time?
Motive will stream the data out at the frame rate of the cameras. This cannot be reduced unless you change the frame rate of the cameras.
Instead of this, you may want to access the incoming data at the rate you need.
Statistics: Posted by Thiagoros — Sun Jan 21, 2024 3:13 am
Statistics: Posted by jmltorch — Thu Dec 21, 2023 11:54 am
Code:
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named 'OptitrackLiveLink' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.UATHelper: Packaging (Windows): Took 1.53s to run dotnet.exe, ExitCode=6UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\<Username>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealEngine+UE_5.3\UBT-NDisplay-Win64-Shipping.txt)
Code:
BuildException: Expecting to find a type to be declared in a module rules named 'OptitrackNatnet' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 480 at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 423 at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 423 at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 423 at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5210 at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5334 at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5471 at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary`2 NameToInstance, Dictionary`2 NameToInfos, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4511 at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4285 at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3316 at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1366 at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114 at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396 at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\UnrealEngine\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Statistics: Posted by tinu — Thu Dec 21, 2023 7:53 am
Statistics: Posted by jmltorch — Mon Dec 18, 2023 3:01 pm
Statistics: Posted by dgoddard — Wed Nov 29, 2023 9:00 am
Statistics: Posted by andrewnathanu66 — Tue Nov 28, 2023 1:31 am
Statistics: Posted by projectwaterfall — Thu Nov 09, 2023 10:03 am