Search found 3 matches

by hurleybird
Wed Dec 09, 2009 9:03 am
Forum: Feedback and Feature Requests
Topic: Using TrackIR to improve 3D headphone audio
Replies: 14
Views: 16065

Re: Using TrackIR to improve 3D headphone audio

<t>Well, assuming the view port moves when you move your head one would think most games would already adjust positional audio based on that alone, and if proper headphone support was built in to the game, it should do it binaurally. As for music and games, it would be just enough to keep things in ...
by hurleybird
Sun Dec 06, 2009 2:59 pm
Forum: Feedback and Feature Requests
Topic: Using TrackIR to improve 3D headphone audio
Replies: 14
Views: 16065

Re: Using TrackIR to improve 3D headphone audio

<t>That's not what the thread is about. It's not about being able to use the TrackIR to create binaural effects with headphones. For example, you could emulate a pair of speakers or even a stage when listening to audio files. Moving your head would then change the location of the stage in proportion...
by hurleybird
Tue Dec 01, 2009 11:04 pm
Forum: Feedback and Feature Requests
Topic: Using TrackIR to improve 3D headphone audio
Replies: 14
Views: 16065

Re: Using TrackIR to improve 3D headphone audio

Did anything ever come from this idea? Would love to have some kind of basic binaural implementation for games, music, even movies.