nothing?? any idea??
thanks a lot!
Search found 20 matches
- Mon Jan 10, 2011 2:29 pm
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
- Mon Dec 20, 2010 12:06 pm
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
Re: Camera sdk tracking wrong, why?
This is my code in case you clarify something: ConfigureCamera(){ if(camera==0) { printf("\n\n Please connect a camera "); return; } //== Determine camera resolution to size application window ==---- cameraWidth = camera->Width(); cameraHeight = camera->Height(); //== Create a texture to p...
- Mon Dec 20, 2010 4:36 am
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
Re: Camera sdk tracking wrong, why?
Could you explain better?
thanks for all the help you are giving me, I was pretty wasted
thanks for all the help you are giving me, I was pretty wasted
- Thu Dec 16, 2010 9:44 am
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
Re: Camera sdk tracking wrong, why?
OK, I use matrix rotation to rotate coordinate system of cameras 45 degree. The problem is that because if you turn a certain angle the track clip that influences their position, also to go forward in my new coordinate axis is still moving sideways.
thanks for your help!
thanks for your help!
- Tue Dec 14, 2010 10:12 am
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
Re: Camera sdk tracking wrong, why?
<t>My idea is that having a camera on every corner I extended the size of the field of vision than do tracking. So when one fails to make tracking the other can still continue doing it. To do this I had thought the inclination of the cameras. I thought reset by changing the coordinate system of the ...
- Mon Dec 13, 2010 11:01 am
- Forum: Camera SDK
- Topic: angles in camera sdk
- Replies: 3
- Views: 4387
Re: angles in camera sdk
For x, y, z there is also some scale?
Is the value returned is millimeters?
thanks!
Is the value returned is millimeters?
thanks!
- Mon Dec 13, 2010 9:55 am
- Forum: Camera SDK
- Topic: Camera sdk tracking wrong, why?
- Replies: 8
- Views: 7333
Camera sdk tracking wrong, why?
<t>Hello friends!!<br/> I'm using Camera SDK for my project, I have two cameras to detect the position of my track clip (one in left and one in right).<br/> <br/> I push recenter and I start to track the position.<br/> <br/> My surprise came when I go in a straight line forward, the values of the ca...
- Fri Dec 10, 2010 10:32 am
- Forum: Camera SDK
- Topic: 6dof with camera sdk
- Replies: 5
- Views: 5995
Re: 6dof with camera sdk
yes, This works!
thanks!
thanks!
- Thu Dec 02, 2010 10:30 am
- Forum: Camera SDK
- Topic: angles in camera sdk
- Replies: 3
- Views: 4387
angles in camera sdk
<t>Hello friends!<br/> One more time I need your help for resolve my doubts.<br/> I use vecprocessor->GetOrientation(yaw,pitch,roll); to calculate the values of the angles, but pitch and yaw values I think that they are multiplied by 2 as. For example when I have the object with yaw = 45 degrees in ...
- Mon Nov 15, 2010 9:27 am
- Forum: Camera SDK
- Topic: 6dof with camera sdk
- Replies: 5
- Views: 5995
6dof with camera sdk
<t>hello friends!!<br/> I'm using Camera SDK to calculate 6 DOF of vector clip object.<br/> I put this code:<br/> ------------------------------------------------<br/> Frame *frame0 = camera0->GetFrame();<br/> <br/> if(frame0)<br/> {<br/> //== Ok, we've received a new frame, lets do something<br/> /...