Search found 20 matches

by asuteau
Mon Jun 06, 2011 1:37 am
Forum: Camera SDK Code Samples
Topic: SDK 1.0 Final Callback Method
Replies: 7
Views: 14066

Re: SDK 1.0 Final Callback Method

Hello Doug, thanks for your answer. To answer your question, actually I understand why it's not possible to attach Connect and Disconnect events to the Camera listener. My real question was about Connect/Disconnect events attached to the CameraManager listener. Indeed, 2 callbacks are available whic...
by asuteau
Wed Jun 01, 2011 2:22 am
Forum: Camera SDK Code Samples
Topic: SDK 1.0 Final Callback Method
Replies: 7
Views: 14066

Re: SDK 1.0 Final Callback Method

No solution at all ?
I think I could be really useful to create a sticky thread concerning callback implementation.
by asuteau
Wed May 25, 2011 7:34 am
Forum: Camera SDK
Topic: Camera SDK licensing
Replies: 1
Views: 2427

Camera SDK licensing

<t>Hello,<br/> <br/> I'm currently developing a plugin for Optitrack V100:R2 cameras, based on Camera SDK, to integrate Optitrack cameras in an OpenSource application.<br/> <br/> So I have a question regarding Camera SDK licensing. I'm planning to release a package for OptiTrack Camera integration, ...
by asuteau
Wed May 25, 2011 1:20 am
Forum: Camera SDK Code Samples
Topic: SDK 1.0 Final Callback Method
Replies: 7
Views: 14066

Re: SDK 1.0 Final Callback Method

Hello Doug, Thanks for you answer, now I understand better the purpose of cCameraListener listener. Actually, I think I'll not handle events when a new frame available, because my actual purpose is to handle multiple cameras. I've a class which inherits from CameraManagerListener . Then I've registe...
by asuteau
Mon May 23, 2011 1:24 am
Forum: Camera SDK Code Samples
Topic: SDK 1.0 Final Callback Method
Replies: 7
Views: 14066

Re: SDK 1.0 Final Callback Method

Hello, I'm currently working on attaching a listener to my camera and I'd like to know how you solved the problem. Right now, my callback is working without any problem but I can't even retrieve a pointer to my camera object, because the FrameAvailable() declared in cCameraListener class has no para...
by asuteau
Mon May 23, 2011 1:16 am
Forum: Camera SDK
Topic: PDF coming for this SDK soon?
Replies: 6
Views: 6610

Re: PDF coming for this SDK soon?

Yes, I agree too.
I've used deprecated SDK for V100:R2 cameras, and the documentation was really useful to understand how to set up the camera before using it.
So I hope too a documentation will be available very soon. A Doxygen would be great ;)
by asuteau
Wed Apr 28, 2010 1:06 am
Forum: OptiTrack SDK
Topic: INPObject attributes : Rank and Score
Replies: 1
Views: 2567

INPObject attributes : Rank and Score

Hello, I'd like to develop a multi-dot tracking application. So I'd like to identify the different dots in a frame. In the INPObject class, I've seen the parameters Score and Rank which seem interesting. But I don't understand the difference between these two parameters. Which one is used to identif...
by asuteau
Tue Apr 27, 2010 2:08 am
Forum: OptiTrack SDK
Topic: creating a callback method in C++
Replies: 21
Views: 45286

Re: creating a callback method in C++

Ok, In fact I have on more question about creating callbacks for OptiTrack cameras. In my project, I have 2 main classes : the first one handles a list of cameras and inherits from INPCameraCollectionEvents . the second one handles a single camera from the list and inherits from INPCameraEvents . It...
by asuteau
Mon Apr 19, 2010 7:51 am
Forum: OptiTrack SDK
Topic: creating a callback method in C++
Replies: 21
Views: 45286

Re: creating a callback method in C++

Ok, I finally figured it out.
When hooking up connection points, I replaced DispEventAdvise(handle) by this->DispEventAdvise(handle). I've also added this->DispEventUnadvise(handle) in the destructor of my class and now everything works fine.

Thank you Greg, for all your answers ;)
by asuteau
Fri Apr 09, 2010 9:00 am
Forum: OptiTrack SDK
Topic: creating a callback method in C++
Replies: 21
Views: 45286

Re: creating a callback method in C++

Yes, I think I missed something in instantiateCOMObjects method. I've checked and the following lines are just before this method : CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) END_OBJECT_MAP() However, I've seen that your method ends with this instruction : HRESULT hr = CoCreateInstance(__uuidof...