Search found 4 matches

by davidskp
Sun Oct 03, 2010 4:35 am
Forum: General OptiTrack Support
Topic: Real time motion capture in Unity3D with OptiTrack
Replies: 13
Views: 19158

Re: Real time motion capture in Unity3D with OptiTrack

Yea i think it makes sense :) Its just hard for me to try things hands on since i dont have the Optitrack system with me atm. I will probably work on it next week and hopefully we'll make some kind of progress :)
by davidskp
Fri Oct 01, 2010 1:46 pm
Forum: General OptiTrack Support
Topic: Real time motion capture in Unity3D with OptiTrack
Replies: 13
Views: 19158

Re: Real time motion capture in Unity3D with OptiTrack

<r>[quote=seanboyette]Dave,<br/> <br/> You could certainly write/add something similar to how the motionbuilder plug works - <br/> In short - it takes the output data (pointcloud) from the system and brings it into motionbuilder. The complexity is driving the character with the point cloud/rigid dat...
by davidskp
Fri Oct 01, 2010 2:47 am
Forum: General OptiTrack Support
Topic: Real time motion capture in Unity3D with OptiTrack
Replies: 13
Views: 19158

Re: Real time motion capture in Unity3D with OptiTrack

Thanks alot - I will look into this and probably return with more questions :)
by davidskp
Thu Sep 30, 2010 11:08 am
Forum: General OptiTrack Support
Topic: Real time motion capture in Unity3D with OptiTrack
Replies: 13
Views: 19158

Real time motion capture in Unity3D with OptiTrack

<t>I am currently involved in a project where the goal is to make a live performance where the spectators see two 3D characters who are played by actors in mocap suits behind the scenes. <br/> Right now we are using Motionbuilder, but we would like all the possibilities that Unity provides. I have w...