Search found 5 matches
- Thu Dec 16, 2010 12:04 pm
- Forum: Tracking Tools
- Topic: Implementing TrackingTools in the Unreal Engine
- Replies: 7
- Views: 6346
Re: Implementing TrackingTools in the Unreal Engine
Thanks Doug! I have everything working now.
- Mon Dec 13, 2010 12:20 pm
- Forum: Tracking Tools
- Topic: Implementing TrackingTools in the Unreal Engine
- Replies: 7
- Views: 6346
Re: Implementing TrackingTools in the Unreal Engine
Thanks I appreciate all the help. It's been great. Right now I'm setting the IP and a port number in an Unreal config file and passing it through to my dll, which returns position and euler rotation. It works great for one tracking body at this point, but I am curious if you have implemented your VR...
- Fri Dec 10, 2010 12:38 pm
- Forum: Tracking Tools
- Topic: Implementing TrackingTools in the Unreal Engine
- Replies: 7
- Views: 6346
Re: Implementing TrackingTools in the Unreal Engine
Thanks Doug. Got it and it works just great!
I didn't see any Tracker Structs that gave yaw, pitch, and roll. Are those available via VRPN or should I do conversion from quaternions on my end?
I didn't see any Tracker Structs that gave yaw, pitch, and roll. Are those available via VRPN or should I do conversion from quaternions on my end?
- Tue Dec 07, 2010 10:46 pm
- Forum: Tracking Tools
- Topic: Implementing TrackingTools in the Unreal Engine
- Replies: 7
- Views: 6346
Re: Implementing TrackingTools in the Unreal Engine
That would be excellent! I'll do just that. Thanks!
There's a chance I may have got it to work as it is now, but I won't know for sure until further testing tomorrow. At any rate, I'd rather it not be as hacky as I currently have it.
There's a chance I may have got it to work as it is now, but I won't know for sure until further testing tomorrow. At any rate, I'd rather it not be as hacky as I currently have it.
- Tue Dec 07, 2010 1:31 pm
- Forum: Tracking Tools
- Topic: Implementing TrackingTools in the Unreal Engine
- Replies: 7
- Views: 6346
Implementing TrackingTools in the Unreal Engine
Lately my lab and I have been very interested in implementing TrackingTools motion tracking in multiple UDK projects. I've started integrating it and up until now it has been relatively simple. Within UDK's unrealscript you utilize a DLLBind to bind the necessary functions from NPTrackingTools.dll t...