Search found 44 matches
- Mon May 02, 2005 5:03 pm
- Forum: TrackIR Enhanced Game Discussions
- Topic: Small movie of WWIIOL as FPS
- Replies: 15
- Views: 10809
Re: Small movie of WWIIOL as FPS
<t>Where it really shones, besides in the ai, is with ATG & AA. TrackIR allows you to continue to track targets much more easily, than trying to follow it using teh standard views.<br/> <br/> As far as teh infantry go, the problem with TrackIR usage in WWIIOL is that Infantry views only go 90 de...
- Wed Jan 19, 2005 4:44 am
- Forum: First Person Shooters
- Topic: Sensitivity in WW2OL
- Replies: 8
- Views: 7944
Re: Sensitivity in WW2OL
<t>I have to ask a couple of questions first. <br/> <br/> 1. Do you have the TrackIR profile you're using setup as "Enhanced Mode" and not "Mouselook"?<br/> <br/> 2. Do you have TrackIR setup in the WWIIOL Keymapper in Enhanced Mode? <br/> This is what screws up most new users in WWIIOL. You have to...
- Wed Jan 05, 2005 2:51 am
- Forum: TrackIR 1-3 & Vector Expansion
- Topic: WW2-online vector problem
- Replies: 2
- Views: 2355
Re: WW2-online vector problem
Was just thinking of another cause of this, being too close to the TrackIR unit. I believe optimum is around 3 feet away. If your too close, you move out of the range of the TrackIR "eye" much more quickly than if you're a bit further away. Just another thought on what might be causing it.
- Tue Jan 04, 2005 6:39 am
- Forum: First Person Shooters
- Topic: How do you get IR-Tracker to work?
- Replies: 3
- Views: 4273
Re: How do you get IR-Tracker to work?
Glad I was able to help! Have Fun!
- Tue Jan 04, 2005 6:38 am
- Forum: TrackIR 1-3 & Vector Expansion
- Topic: WW2-online vector problem
- Replies: 2
- Views: 2355
Re: WW2-online vector problem
<t>When that has happened to me, it's usually because ofhow centered my head is to teh TrackIR unit. When you get out of range, it stops like that. Depending on how your body is centered to teh unit, it usually happens to one side and not the other.<br/> <br/> To test, open the TrackIR app and go to...
- Wed Dec 29, 2004 1:47 am
- Forum: First Person Shooters
- Topic: How do you get IR-Tracker to work?
- Replies: 3
- Views: 4273
Re: How do you get IR-Tracker to work?
<t>Actually it's fairly simple. <br/> <br/> 1. Turn on TrackIR and verify that the profile you are using has TrackIR enabled in Enhanced Mode.<br/> <br/> 2. Start WWIIOL and enter the KeyMapper screen.<br/> <br/> 3. Choose "Views".<br/> <br/> 4. Find the lines for "Mouselook". This controls views fo...
- Wed Dec 15, 2004 1:16 am
- Forum: First Person Shooters
- Topic: Vector Support for WWIIOL...
- Replies: 17
- Views: 14390
Re: Vector Support for WWIIOL...
<t>quote:Originally posted by droz:<br/> Calm down. the man tells us to calm down! This is the coolest thing to happen to WWIIOL since the introduction of the 109F. I can't be calm! This is going to be unbelievable, I can already see it. The rats already implemented track IR into INFANTRY head movem...
- Mon Nov 29, 2004 7:05 am
- Forum: Flight
- Topic: TrackIR 3 Expansion Teaser Video IS UP!
- Replies: 28
- Views: 17938
Re: TrackIR 3 Expansion Teaser Video IS UP!
quote:Originally posted by JRH147:
Ahhhh....not as advanced as I thought it was! STill, I hope they put out a new hat - the one I got with my last TrackIR has worked perfectly for me (and saves me the embarassment of having shiny dots on my head!)You and me both!
Ahhhh....not as advanced as I thought it was! STill, I hope they put out a new hat - the one I got with my last TrackIR has worked perfectly for me (and saves me the embarassment of having shiny dots on my head!)You and me both!
- Tue Nov 16, 2004 3:10 am
- Forum: Racing and Driving
- Topic: rFactor support?
- Replies: 20
- Views: 15516
Re: rFactor support?
<t>quote:Originally posted by KenStreet:<br/> No worries, we will have a soultion to the Rfactor problem within the next few days. The guys at ISI have been great and are working hard to get us built in. It will be a small .dll file that you can drop into your hardware pluggins folder. Then just bin...
- Sat Oct 23, 2004 9:07 am
- Forum: Racing and Driving
- Topic: Enhanced TrackIR for Grand Prix Legends
- Replies: 31
- Views: 27086
Re: Enhanced TrackIR for Grand Prix Legends
JSJ was asked about NR2003 and he said he had no plans on doing anything for it.
It does work great in GPL though, so I'm certainly juiced about that!!
It does work great in GPL though, so I'm certainly juiced about that!!