Search found 41 matches

by JeDi
Thu Nov 16, 2017 5:59 am
Forum: Camera SDK
Topic: Default distortion parameters V120:SLIM
Replies: 1
Views: 1103

Re: Default distortion parameters V120:SLIM

To be clear: I am looking for the "factory default" intrinsics for a V120:SLIM with a 3.5mm F#1.6 lens.

There are a bunch of values in camerarevisions.h but not for my setup it seems.

Kind regards,
Jeroen
by JeDi
Mon Nov 13, 2017 5:52 am
Forum: Camera SDK
Topic: Default distortion parameters V120:SLIM
Replies: 1
Views: 1103

Default distortion parameters V120:SLIM

Hi, I know that the GetDistortionModel method will return the default camera intrinsics for a certain camera, but we are using V120:SLIM cameras with 3.5mm F#1.6 lenses. I can imagine that the system/SDK cannot know which lens is actually installed. If that is the case, what parameters are returned ...
by JeDi
Wed May 18, 2016 5:19 am
Forum: Camera SDK
Topic: USB (cable) problems
Replies: 2
Views: 1649

Re: USB (cable) problems

We still get reports from users with a lot of USB problems. Sometimes not all cameras are recognized by windows, or some have exclamation marks in Device Manager. Sometimes cameras disconnect during recording. Does anyone know a good way to analyse those problems? They feel like power or cabling iss...
by JeDi
Wed Mar 09, 2016 12:43 pm
Forum: Camera SDK
Topic: USB (cable) problems
Replies: 2
Views: 1649

USB (cable) problems

Hi, Some of our customers are experiencing problems with the six V120:Slim cameras we are using in our custom bicycle analysis system. Windows (most have upgraded to windows 10, but some use 7 or 8.1) seems to, sometimes, have trouble recognizing the cameras when plugged in (analysed in Device Manag...
by JeDi
Thu Jul 02, 2015 6:36 am
Forum: Motive
Topic: Attach license to camera instead of USB key
Replies: 3
Views: 1050

Re: Attach license to camera instead of USB key

Hi, thanks for the response. I can imagine you have your reasons for not allowing a license to be attached to a camera anymore, but you should really state that explicitly in the documentation, I cannot find that anywhere. Also the FAQ still states "The customer will then activate the license using ...
by JeDi
Thu Jun 25, 2015 1:49 am
Forum: Motive
Topic: Attach license to camera instead of USB key
Replies: 3
Views: 1050

Attach license to camera instead of USB key

Hi, We have an unexpected project at a client, and we only had time to buy a Motive:Tracker license through email, we have no time to wait for delivery of a USB key. I am unable to attach the license to the hardware key of one of the cameras, although the documentation states it should work. Does an...
by JeDi
Tue Jun 02, 2015 12:21 pm
Forum: Camera SDK
Topic: Block visible markers using SDK
Replies: 7
Views: 2203

Re: Block visible markers using SDK

Although the code above works, it only blocks lights that are actually part of a detected marker. When smears of light are visible for example, they won't always be blocked. I guess this is OK, because the other light is not detected as a marker anyway. But is this also how the block visible button ...
by JeDi
Fri May 29, 2015 3:40 pm
Forum: Camera SDK
Topic: Block visible markers using SDK
Replies: 7
Views: 2203

Re: Block visible markers using SDK

OK, this method seems to work (I only did a quick test with one camera though): void CameraManager::blockVisibleMarkers(CameraLibrary::Camera *pCamera, CameraLibrary::Frame *pFrame) { assert(pCamera && pFrame); // Make sure the hardware mask is enabled pCamera->SetEnableBlockingMask(true); // Determ...
by JeDi
Fri May 29, 2015 12:14 pm
Forum: Camera SDK
Topic: Block visible markers using SDK
Replies: 7
Views: 2203

Re: Block visible markers using SDK

Of course, that will be no problem.
by JeDi
Fri May 29, 2015 11:50 am
Forum: Camera SDK
Topic: Block visible markers using SDK
Replies: 7
Views: 2203

Re: Block visible markers using SDK

Thanks a lot for the detailed info, that will get me going.

When I finish the code, I will share it here, because I think a simple "block visible" method would be helpful for a lot of people.

Greetings, JeDi