Search found 3 matches
- Fri Feb 10, 2012 8:43 am
- Forum: ARENA & Expression
- Topic: Arena bvh export - control over axes and rotation order
- Replies: 4
- Views: 5876
Re: Arena bvh export - control over axes and rotation order
<t>Boston Dynamics states that their importer should handle the rotation order and it is the difference in the zero position of the arm that is the problem. Looks like you can't just add a 90 degree offset to the motion capture data since it also rotates the axes?<br/> <br/> So back to the original ...
- Thu Feb 09, 2012 4:19 pm
- Forum: ARENA & Expression
- Topic: Arena bvh export - control over axes and rotation order
- Replies: 4
- Views: 5876
Re: Arena bvh export - control over axes and rotation order
<t>It is actually a change in the coordinate system (X forward, Y left and Z up, with a ZXY rotation order) but it isn't clearly documented so I'm trying to get that confirmed with Boston Dynamics. When I first brought this question up to them, we focused on the fact that the shoulder positions at z...
- Wed Feb 08, 2012 7:12 am
- Forum: ARENA & Expression
- Topic: Arena bvh export - control over axes and rotation order
- Replies: 4
- Views: 5876
Arena bvh export - control over axes and rotation order
<t>I'm fairly new to the motion capture arena (but not to 3D graphics) and need to export motions captured in Arena to Boston Dynamics' DI-Guy. Their motion editor will import bvh files but I've discovered two problems -<br/> <br/> 1) DI-Guy expects the shoulder angle to be arms straight down (not o...