Search found 9 matches

by cylonsurfer
Thu Dec 06, 2012 11:35 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

<t>So what you are sayng is that you are going to ignore all support for a product that you have sold to a large amount of customers and continue to do so. A Very, very poor attitude, "we have your money now get lost while we make more working on somthing else". If you expect to continue selling Tra...
by cylonsurfer
Fri Nov 30, 2012 2:51 pm
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

Any news?
by cylonsurfer
Sat Oct 27, 2012 6:15 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

Any news from your Dev team Seth? Is it looking likely they'll be interested in picking this up?

Cheers
by cylonsurfer
Tue Oct 23, 2012 11:43 pm
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

<t>"3) If Doom 3 BFG Edition had provisions for head tracking in their SDK prior to the open source announcement, it would be the first time I've seen that in my time here, and not something we would have anticipated or been informed of. Now that it's been announced as open source, it's quite possib...
by cylonsurfer
Tue Oct 23, 2012 6:23 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

<t>"I can understand your frustration, but you are full of assumptions, as you can't know how much effort is put into appealing to developers. The point is, many developers just don't care for headtracking, as there is quite a small market for that. It's a catch 22 frown"<br/> <br/> Doom 3 BFG Editi...
by cylonsurfer
Sat Oct 20, 2012 1:01 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

<t>Have you guys even looked at the code to to see if you can hook your stuff into the pre-existing code for head tracking? There obviously must be some in order for the game to head track with the rift. <br/> <br/> As I said before community pressure is one thing but it doesn't sound like you guys ...
by cylonsurfer
Fri Oct 19, 2012 10:46 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Re: Doom 3 BFG Edition

<t>I'll certainly do that, will you guys also be making contact again and showing your interest in bringing head tacking support to the trackIR platform? I agree with your point about community pressure but would a bit from your side not re-affirm your desire to bring this feature to your user base?...
by cylonsurfer
Fri Oct 19, 2012 6:39 am
Forum: TrackIR Enhanced Game Discussions
Topic: Support for Skyrim?
Replies: 31
Views: 36275

Re: Support for Skyrim?

<t>Sorry to revive an old topic such as this. Have you guys checked out the "real first person view" mod for Skyrim? <br/> <br/> I am one of the dev team and my current build has Skyrim's 1st person camera attached to the players eyebone and the head disconnected from the main skeleton. <br/> <br/> ...
by cylonsurfer
Fri Oct 19, 2012 6:35 am
Forum: First Person Shooters
Topic: Doom 3 BFG Edition
Replies: 15
Views: 9399

Doom 3 BFG Edition

<t>Hi there,<br/> <br/> I notice that Doom 3 BFG has built in support for the Ocular Rift HMD including head tracking. <br/> <br/> I'm a user of the Sony HMZ-T1 and TrackIR 5, does Doom 3 BFG support TrackIR and if not how likely will it be that you will add this game to your list of supported games...