The files were missing on 'repair' install, but after a full uninstall and re-install from scratch it looks like they are there now. I'm not sure what version I was upgrading from, so unfortunately I'm little help there in tracking down the installer bug.
Thanks for the quick response!
Search found 11 matches
- Mon Feb 23, 2015 6:45 pm
- Forum: Motive
- Topic: Motive 1.7.2 is now available
- Replies: 6
- Views: 8330
- Mon Feb 23, 2015 1:06 pm
- Forum: Motive
- Topic: Motive 1.7.2 is now available
- Replies: 6
- Views: 8330
Re: Motive 1.7.2 is now available
I was reading through the documentation on the wiki for the Batch Processor (http://wiki.optitrack.com/index.php?title=Motive_Batch_Processor), and it says that the full source for the MotiveBatchProcessor was available in a src subdirectory, but when I look in that location after installing 1.7.2, ...
- Fri Jun 27, 2014 9:43 am
- Forum: OptiTrack Data Streaming
- Topic: Arena to Unity streaming
- Replies: 44
- Views: 114635
Re: Arena to Unity streaming
Hey v3_XD, If you are using the code that johny3212 supplied, you cannot get the rigidbody name from the frame data. It has been intentionally left out for performance reasons. Instead, you have to add a remote call to Motive to get the data descriptions, which has the RigidBody ID -> name mapping y...
- Tue Jan 21, 2014 7:10 pm
- Forum: OptiTrack Data Streaming
- Topic: Arena to Unity streaming
- Replies: 44
- Views: 114635
Re: Arena to Unity streaming
Aranda, This is one way to do it, but the underlying problem is that the native handedness of Motive and Unity are not the same. Motive, by default, outputs right-handed, whereas Unity uses a left-handed system. Lucky for us, Motive has an option to change the output stream to a left-handed coordina...
- Tue Nov 12, 2013 2:30 pm
- Forum: Motive
- Topic: Data Orientation
- Replies: 1
- Views: 2494
Re: Data Orientation
Try changing the Application Options from "Right-handed" to "Left-handed". I believe in one of the newer versions of Motive it is just a boolean flag, so try alternating that and try your application again. We have the same issue with Unity, as Unity is a left-handed system, we a...
- Tue Nov 12, 2013 2:23 pm
- Forum: OptiTrack Data Streaming
- Topic: Streaming to Unity3D (as of 4.1.2)
- Replies: 5
- Views: 6729
Re: Streaming to Unity3D (as of 4.1.2)
Hey Igor, I had issues importing the NatNet SDK dll directly into Unity to use. The errors were something I could not resolve with and older NatNet 2.x, but I have not tried since then. I WAS able to successfully implement my own NatNet/Arena client in Unity using C# and udp sockets. The code is pre...
- Thu Apr 25, 2013 1:58 pm
- Forum: Motive
- Topic: NatNetSDK Skeleton Output
- Replies: 2
- Views: 3756
Re: NatNetSDK Skeleton Output
<t>I figured out my problem. It was the handed-ness of Motive. In Arena, the toggle is in the network settings, but it has since been moved to application settings. Once I discovered that Motive was right-handed by default and not left-handed, I switched this to false (to match Unity's left-handedne...
- Wed Apr 03, 2013 12:51 pm
- Forum: OptiTrack Data Streaming
- Topic: Streaming to Unity3D (as of 4.1.2)
- Replies: 5
- Views: 6729
Re: Streaming to Unity3D (as of 4.1.2)
<t>You would still have to handle the case of having incoming skeleton data. You don't have to do anything with it, but you need to acknowledge it exists and then "throw it away".<br/> <br/> As far as implementation, we have a rigid body listener script attached to each object in our Unity scene tha...
- Wed Apr 03, 2013 12:45 pm
- Forum: OptiTrack Data Streaming
- Topic: Arena to Unity streaming
- Replies: 44
- Views: 114635
Re: Arena to Unity streaming
<r>Hey Quen, if you need any more help with this approach, I'd be happy to give you some pointers. We're currently working on a similar project it would seem. I am using an async approach that can actually process incoming frames outside of the Update loop, but using the Update loop to apply incomin...
- Wed Apr 03, 2013 12:30 pm
- Forum: Motive
- Topic: NatNetSDK Skeleton Output
- Replies: 2
- Views: 3756
Re: NatNetSDK Skeleton Output
Or another useful piece of information would be: What does a skeleton look like in Motive when all joints/angles are zero'd out?