Search found 19 matches

by Lapin
Fri Oct 25, 2019 12:22 am
Forum: TrackIR 5
Topic: Any plan to stop hiding the SDK behind a NDA ?
Replies: 0
Views: 1712

Any plan to stop hiding the SDK behind a NDA ?

Hello, It's 2019 most of the binaries modules used for modding have source code public for security reasons, and keeping the SDK (that had been reversed multiple times) behind a NDA doesn't help at all modders to add trackir support to games. Most of them rely on hacky ways I will not quote here but...
by Lapin
Fri Aug 09, 2019 9:06 am
Forum: TrackIR Enhanced Game Discussions
Topic: [Released] TrackIR for Garry's mod
Replies: 10
Views: 17456

Re: [Released] TrackIR for Garry's mod

Hey, i don't get notifications when there is an answer.

If you can't code, you're pretty much can't do anything if the games doesn't support trackir natively.

If you could code you would have to contact naturalpoint to get a sdk of it.
by Lapin
Tue Jun 18, 2019 3:55 pm
Forum: TrackIR Enhanced Game Discussions
Topic: [Released] TrackIR for Garry's mod
Replies: 10
Views: 17456

Re: [Released] TrackIR for Garry's mod

Gmod is getting a x64 build, i updated the repo and it now contains a x64 version of the module.

https://github.com/ExtReMLapin/TrackIR_GMod
by Lapin
Mon Mar 28, 2016 6:51 am
Forum: TrackIR 5
Topic: Star Citizen TrackIR5 not recognized
Replies: 10
Views: 9864

Re: Star Citizen TrackIR5 not recognized

Only the Insurgency, the Mod, not the Game does support TrackIR.


About star citizen, as far as i know, they used cryengine's private module. But it's not working anymore and the guy who did the code was fired/left the company but it will come back, give them time.
by Lapin
Tue Dec 08, 2015 4:46 pm
Forum: TrackIR Enhanced Game Discussions
Topic: [Released] TrackIR for Garry's mod
Replies: 10
Views: 17456

Re: [Released] TrackIR for Garry's mod

Changelog since last post : ===Lua API=== =Improved code structure =Improved overall performance =Improved Multiplayer support +Added Spin rotation (3rd person(ArmA-like)) +Added Rotation matrix for first person =Improved multiplayer performance ===C++ API=== =Cleaned code and useless function calls...
by Lapin
Tue Sep 22, 2015 5:58 am
Forum: TrackIR 5
Topic: Remplace reflective dots on TrackClip ?
Replies: 2
Views: 15766

Re: Remplace reflective dots on TrackClip ?

Thanks.



Edit :
Shipping = $46.74 Image
I better check europeans resellers :v
by Lapin
Sun Sep 20, 2015 2:09 pm
Forum: TrackIR 5
Topic: Remplace reflective dots on TrackClip ?
Replies: 2
Views: 15766

Remplace reflective dots on TrackClip ?

Hey ! There is no sub-forum for the non-pro version of TrackClip so i'm going to post it here :p The retro-reflective material on my TrackClip is starting to get old and is a bit damaged, is it possible to remplace it with reflective dots ? or with "Raw Material" ? I don't want to buy anot...
by Lapin
Thu Jun 04, 2015 8:31 am
Forum: TrackIR Enhanced Game Discussions
Topic: Support for Skyrim?
Replies: 31
Views: 90436

Re: Support for Skyrim?

Hey ! I released a TrackIR patch for Garry's mod few months ago , now i'm working on one for Skyrim, well actually it's a patch for a Skyrim module (Called Immersive FP), which is using arma's system to remplace the viewmodel of the weapon (The new viewmodel is the worldmodel of your body). The modu...
by Lapin
Tue Mar 10, 2015 1:02 am
Forum: TrackIR Enhanced Game Discussions
Topic: Does TrackIR only work with listed games?
Replies: 4
Views: 4956

Re: Does TrackIR only work with listed games?

*cough* Garry's mod ? Without official support from the dev but it works It has some basic support because it's some kind of GLua api (C++ API -> GLua API -> Lua code -> Gmod) You can use it in singleplayer (or if you host a server) and in multiplayer if the server has the script. A dev is working o...