Search found 10 matches

by BradleyNewman
Mon Jun 22, 2015 10:22 am
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Re: Motive to Unity

Sure thing, go for it! Here is the latest version which included a fix for a linker error: https://drive.google.com/open?id=0B_5Y8udovIdbQWxFNWVuMGF2V2s&authuser=0 Something that would be cool is if somebody built a Unity plugin for Windows that connected directly with the NatNet stream instead of u...
by BradleyNewman
Thu Jun 18, 2015 11:49 am
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Re: Motive to Unity

I haven't looked into skeletons and don't have plans to do so anytime soon unfortunately. Best of luck though!

Brad
by BradleyNewman
Tue Mar 24, 2015 8:47 pm
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Re: Motive to Unity

hulnglei wrote:Hello, the google share is dated. Can you share it again?
The link should still work..can you explain in more detail the problem you are experiencing?
by BradleyNewman
Thu Mar 12, 2015 5:59 pm
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Re: Motive to Unity

Awesome news! Thanks! Any plans for a DLL Unity plugin? Any amount of latency we can shave off for VR would be valuable.

Thanks,
Brad
by BradleyNewman
Thu Mar 12, 2015 3:50 pm
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Re: Motive to Unity

Here's v2: https://drive.google.com/open?id=0B_5Y8udovIdbYS13ampHOUloaFU&authuser=0 This is still streaming over UDP instead of a direct plugin. Release Notes Improvements: Added ability to override a specific RB origin instead of using the origin assigned to OptitrackRigidBodyManager. OptitrackRigi...
by BradleyNewman
Mon Nov 17, 2014 3:41 pm
Forum: OptiTrack Data Streaming
Topic: Motive to Unity
Replies: 28
Views: 24189

Motive to Unity

I've extended some of the NatNet 2.7 SDK to enable streaming tracking data for multiple rigid bodies from Motive Body 1.7 Beta 2 into Unity. The NatNet 2.7 SDK includes a UnitySample application that by default only streams data for a single rigid body; this sample has been extended slightly to allo...
by BradleyNewman
Thu Nov 06, 2014 8:35 pm
Forum: Motive
Topic: Running example for Unity3DSample?
Replies: 5
Views: 2330

Re: Running example for Unity3DSample?

Tried this out and it seemed to work, albeit only in multicast: https://github.com/ti2/UnityOptitrack
by BradleyNewman
Thu Nov 06, 2014 8:20 pm
Forum: Motive
Topic: Running example for Unity3DSample?
Replies: 5
Views: 2330

Re: Running example for Unity3DSample?

Running into related problems with SlipStream.cs. I'm just trying to stream a single rigid body to Unity. [*]Motive 1.6.0 Beta 2 [*]NatNet SDK 2.7 [*]Unity 4.3.4 In Motive my Data Streaming settings are: DataStreamingSettings.jpg In the command prompt I run UnitySample like so and get the following:...
by BradleyNewman
Mon Nov 03, 2014 8:50 pm
Forum: Motive
Topic: Minimal Latency for Real Time Tracking
Replies: 3
Views: 1509

Re: Minimal Latency for Real Time Tracking

We were using Motive 1.5.1, after upgrading to 1.6.0 Beta2 the crashing has gone away.
by BradleyNewman
Tue Sep 16, 2014 4:07 pm
Forum: Motive
Topic: Minimal Latency for Real Time Tracking
Replies: 3
Views: 1509

Minimal Latency for Real Time Tracking

We're utilizing a Prime 41 system for real time tracking of rigid bodies for virtual reality head mounted displays. For such an application minimizing latency is key and I'm wondering if there are ideal settings inside the Motive Reconstruction and Data Streaming panels for minimizing latency? I exp...