Search found 3 matches
- Tue Dec 02, 2014 2:44 am
- Forum: Motive
- Topic: PacketClient packet calculation
- Replies: 4
- Views: 3370
Re: PacketClient packet calculation
I noticed this difference too (though in my case it was a difference of 4 bytes instead of 6). What's happening is that the numBytes value gives you the number of bytes in the payload, not the whole packet. The packet also includes the messageID (short - 2 bytes) and the numBytes (another short - 2 ...
- Tue Dec 02, 2014 2:35 am
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34822
Re: Motive to Unity
Thanks, Dustin, really looking forward to it!
- Mon Dec 01, 2014 11:29 am
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34822
Re: Motive to Unity
Hi, I am also trying to get RigidBody + Marker motions into Unity, however I am directly unpacking the NatNet packet in Unity with C#. I've got it running, however I cannot get frame data from Motive correctly. When I send a model info request (message type 4), I am able to extract all the correct i...