Search found 608 matches
- Thu Feb 18, 2021 2:25 pm
- Forum: Camera SDK
- Topic: Reading timecode from an eSync 2 via camera sdk?
- Replies: 5
- Views: 538
Re: Reading timecode from an eSync 2 via camera sdk?
Hi antithing, We took a stab at this and were able to determine how to get the timecode from the eSync using the Camera SDK. Here are some instructions to get timecode out of the Camera SDK using the FrameRateCalculation sample as a starting point. Near the top of the document add: #include "string....
- Tue Feb 16, 2021 11:47 am
- Forum: Motive
- Topic: mesh data/nodes for Clo3D
- Replies: 1
- Views: 24
Re: mesh data/nodes for Clo3D
Hi SimonevanD, Our FBX files would likely not contain any meshes, since we only export the animated markers, rigid bodies and skeletons. I imagine that in an application such as MotionBuilder or Blender, you would need to retarget your animation to a rig that contains the required meshes. But this i...
- Thu Feb 11, 2021 1:27 pm
- Forum: Motive
- Topic: Unity Plugin 1.3 now available
- Replies: 0
- Views: 238
Unity Plugin 1.3 now available
Unity Plugin 1.3 now available Real-time interface for streaming 6DoF rigid body data to Unity. New Features & Enhancements 1.3 Unicast Subscription - Added the ability to subscribe to data with Unicast connection to Motive. This ensures that only necessary information is streamed to the client min...
- Thu Feb 11, 2021 1:26 pm
- Forum: Announcements
- Topic: Unity Plugin 1.3.0 now available
- Replies: 0
- Views: 342
Unity Plugin 1.3.0 now available
Unity Plugin 1.3 now available Real-time interface for streaming 6DoF rigid body data to Unity. New Features & Enhancements 1.3 Unicast Subscription - Added the ability to subscribe to data with Unicast connection to Motive. This ensures that only necessary information is streamed to the client min...
- Wed Feb 10, 2021 10:59 am
- Forum: Motive
- Topic: keyframing in motive ?
- Replies: 1
- Views: 128
Re: keyframing in motive ?
Hi artoo, It sounds like you may be trying to keyframe the skeleton in Motive? Keyframing is very limited in Motive, and can only be applied to markers. After drawing a frame or a curve on the graph for a marker, the fill tools can be used on the remaining marker data. This tool will not work on the...
- Thu Jan 21, 2021 9:53 am
- Forum: Motive
- Topic: Can you give cameras a label?
- Replies: 1
- Views: 129
Re: Can you give cameras a label?
Hi John, It is not possible to label the cameras, but they should be numbered continuously after you complete a calibration. After setting the ground plane, if you look around the perimeter, you should find that the camera numbers are in order. This numbering helps when trying to locate a specific c...
- Tue Jan 19, 2021 1:11 pm
- Forum: Motive
- Topic: Copying Assets from a Recorded Take to the Live Capture does not work
- Replies: 2
- Views: 193
Re: Copying Assets from a Recorded Take to the Live Capture does not work
Hello Stas, Thanks for reaching out to the community regarding this odd issue. If the feature was working and suddenly stopped, you could try resetting all application settings. Reset.png If this does not make a difference, you could also try uninstalling and reinstalling Motive Best, Steven -- Stev...
- Wed Dec 16, 2020 10:31 am
- Forum: Motive
- Topic: Problems with Calibration
- Replies: 2
- Views: 1191
Re: Problems with Calibration
Hi srw367, Thanks for reaching out to the community regarding your calibration error. If you would like some help troubleshooting, feel free to contact our Support team directly. If you can provide a copy of the wand wave take (.tak) that Motive records automatically during calibration, that would b...
- Wed Dec 16, 2020 10:28 am
- Forum: Motive
- Topic: Calibration issue
- Replies: 1
- Views: 230
Re: Calibration issue
Hey NinjaBokChoy, Thanks for reaching out to the community regarding your calibration error. It is possible this may be an issue in which Motive stops performing the 3D tracking, usually directly after calibration. We are not sure what has sometimes caused this stutter, but I have usually found that...
- Mon Dec 14, 2020 5:18 pm
- Forum: Motive
- Topic: Unreal Engine 4 Plugin 2.26 now available
- Replies: 0
- Views: 247
Unreal Engine 4 Plugin 2.26 now available
Unreal Engine 4 Plugin 2.26 now available Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal. New Features & Enhancements 2.26 Unreal Engine 4.26 compatibility Direct download link: https://s3.amazonaws.com/naturalpoint/software/Plugins/Unreal/OptiTrack_Unreal_Engine_4_Pl...