Search found 532 matches

by steven.andrews
Mon Dec 02, 2019 12:21 pm
Forum: OptiTrack Data Streaming
Topic: Nat Net SDK
Replies: 2
Views: 50

Re: Nat Net SDK

Hello Paskual86, Thank you for reaching out to us regarding your questions. The NatNet SDK does require our software, which acts as the server. There is, unfortunately, no way to simulate the server; you will need a license for our software. The error code you are receiving is likely related to the ...
by steven.andrews
Mon Nov 25, 2019 11:33 am
Forum: VR
Topic: OptiTrack + Lighthouse
Replies: 1
Views: 79

Re: OptiTrack + Lighthouse

Hi jusabiaga, When running the OptiTrack system, users will typically not need the Vive tracking. The motion capture is usually intended to take the place of the Vive tracking itself. If you try to run both simultaneously, the IR from the motion capture system will likely interfere with the Vive's t...
by steven.andrews
Fri Nov 08, 2019 4:24 pm
Forum: Motive
Topic: Motive 2.2.0 is now available
Replies: 0
Views: 83

Motive 2.2.0 is now available

Motive 2.2.0 is now available With an expanded feature set and redesigned user interface, Motive 2.2.0 advances its precision human and object tracking capabilities across VR, animation, movement sciences and robotics applications. Notable new features include: Large volume continuous calibration, ...
by steven.andrews
Fri Nov 08, 2019 4:22 pm
Forum: Announcements
Topic: Motive 2.2.0 is now available
Replies: 0
Views: 200

Motive 2.2.0 is now available

Motive 2.2.0 is now available With an expanded feature set and redesigned user interface, Motive 2.2.0 advances its precision human and object tracking capabilities across VR, animation, movement sciences and robotics applications. Notable new features include: Large volume continuous calibration, ...
by steven.andrews
Tue Nov 05, 2019 1:42 pm
Forum: Motive
Topic: Unreal Engine 4 Plugin 1.22 now available
Replies: 0
Views: 69

Unreal Engine 4 Plugin 1.22 now available

Unreal Engine 4 Plugin 1.22 now available Real-time interface for streaming 6DoF rigid body data to Unreal. New Features & Enhancements 1.22 Unreal Engine 4.22 compatibility. The "Hmd Rigid Body Id" property of client origin has been renamed to "Oculus Hmd Rigid Body Id", since it is only necessary...
by steven.andrews
Tue Nov 05, 2019 1:40 pm
Forum: Announcements
Topic: Unreal Engine 4 Plugin 1.22 now available
Replies: 0
Views: 63

Unreal Engine 4 Plugin 1.22 now available

Unreal Engine 4 Plugin 1.22 now available Real-time interface for streaming 6DoF rigid body data to Unreal. New Features & Enhancements 1.22 Unreal Engine 4.22 compatibility. The "Hmd Rigid Body Id" property of client origin has been renamed to "Oculus Hmd Rigid Body Id", since it is only necessary...
by steven.andrews
Mon Oct 07, 2019 10:33 am
Forum: Motive
Topic: Missing sections of data
Replies: 2
Views: 262

Re: Missing sections of data

Hi cmmurphy, Sometimes a machine may not be able to keep up with the full frame rate of the cameras, and process every single frame. In those cases, you would see the 3D is missing, such as in your graph, while the 2D camera data is continuous. You can check your 2D data to see if the markers are st...
by steven.andrews
Mon Sep 30, 2019 10:42 am
Forum: General OptiTrack Support
Topic: POE switch requirements for Slim 13E active system
Replies: 1
Views: 333

Re: POE switch requirements for Slim 13E active system

Hello William, Thank you for reaching out to the community. Each Slim 13E requires 8 watts through PoE. The Active Base Station also requires PoE, but its draw should be less than 4 watts. If you would like an example of a low profile PoE switch, you might like to check out the 8 port switch that we...
by steven.andrews
Fri Sep 13, 2019 9:22 am
Forum: General OptiTrack Support
Topic: Flex3 and Flex13 - mixing
Replies: 3
Views: 355

Re: Flex3 and Flex13 - mixing

Hi Tanaka, Replacing Flex 3 cameras with Flex 13 will not change anything. You will simply be running with a higher resolution camera that will be able to see markers better and farther. Best, Steven -- Steven Andrews OptiTrack | Senior Customer Support Engineer help.naturalpoint.com support@optitra...
by steven.andrews
Mon Sep 09, 2019 10:33 am
Forum: Motive
Topic: New Skeleton Solver at Siggraph
Replies: 3
Views: 390

Re: New Skeleton Solver at Siggraph

Hi Hogan,

Glove integration and the new solve will not be available until the release of Motive 3.0

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com