Search found 608 matches

by steven.andrews
Thu Feb 18, 2021 2:25 pm
Forum: Camera SDK
Topic: Reading timecode from an eSync 2 via camera sdk?
Replies: 5
Views: 538

Re: Reading timecode from an eSync 2 via camera sdk?

Hi antithing, We took a stab at this and were able to determine how to get the timecode from the eSync using the Camera SDK. Here are some instructions to get timecode out of the Camera SDK using the FrameRateCalculation sample as a starting point. Near the top of the document add: #include "string....
by steven.andrews
Tue Feb 16, 2021 11:47 am
Forum: Motive
Topic: mesh data/nodes for Clo3D
Replies: 1
Views: 24

Re: mesh data/nodes for Clo3D

Hi SimonevanD, Our FBX files would likely not contain any meshes, since we only export the animated markers, rigid bodies and skeletons. I imagine that in an application such as MotionBuilder or Blender, you would need to retarget your animation to a rig that contains the required meshes. But this i...
by steven.andrews
Thu Feb 11, 2021 1:27 pm
Forum: Motive
Topic: Unity Plugin 1.3 now available
Replies: 0
Views: 238

Unity Plugin 1.3 now available

Unity Plugin 1.3 now available Real-time interface for streaming 6DoF rigid body data to Unity. New Features & Enhancements 1.3 Unicast Subscription - Added the ability to subscribe to data with Unicast connection to Motive. This ensures that only necessary information is streamed to the client min...
by steven.andrews
Thu Feb 11, 2021 1:26 pm
Forum: Announcements
Topic: Unity Plugin 1.3.0 now available
Replies: 0
Views: 342

Unity Plugin 1.3.0 now available

Unity Plugin 1.3 now available Real-time interface for streaming 6DoF rigid body data to Unity. New Features & Enhancements 1.3 Unicast Subscription - Added the ability to subscribe to data with Unicast connection to Motive. This ensures that only necessary information is streamed to the client min...
by steven.andrews
Wed Feb 10, 2021 10:59 am
Forum: Motive
Topic: keyframing in motive ?
Replies: 1
Views: 128

Re: keyframing in motive ?

Hi artoo, It sounds like you may be trying to keyframe the skeleton in Motive? Keyframing is very limited in Motive, and can only be applied to markers. After drawing a frame or a curve on the graph for a marker, the fill tools can be used on the remaining marker data. This tool will not work on the...
by steven.andrews
Thu Jan 21, 2021 9:53 am
Forum: Motive
Topic: Can you give cameras a label?
Replies: 1
Views: 129

Re: Can you give cameras a label?

Hi John, It is not possible to label the cameras, but they should be numbered continuously after you complete a calibration. After setting the ground plane, if you look around the perimeter, you should find that the camera numbers are in order. This numbering helps when trying to locate a specific c...
by steven.andrews
Tue Jan 19, 2021 1:11 pm
Forum: Motive
Topic: Copying Assets from a Recorded Take to the Live Capture does not work
Replies: 2
Views: 193

Re: Copying Assets from a Recorded Take to the Live Capture does not work

Hello Stas, Thanks for reaching out to the community regarding this odd issue. If the feature was working and suddenly stopped, you could try resetting all application settings. Reset.png If this does not make a difference, you could also try uninstalling and reinstalling Motive Best, Steven -- Stev...
by steven.andrews
Wed Dec 16, 2020 10:31 am
Forum: Motive
Topic: Problems with Calibration
Replies: 2
Views: 1191

Re: Problems with Calibration

Hi srw367, Thanks for reaching out to the community regarding your calibration error. If you would like some help troubleshooting, feel free to contact our Support team directly. If you can provide a copy of the wand wave take (.tak) that Motive records automatically during calibration, that would b...
by steven.andrews
Wed Dec 16, 2020 10:28 am
Forum: Motive
Topic: Calibration issue
Replies: 1
Views: 230

Re: Calibration issue

Hey NinjaBokChoy, Thanks for reaching out to the community regarding your calibration error. It is possible this may be an issue in which Motive stops performing the 3D tracking, usually directly after calibration. We are not sure what has sometimes caused this stutter, but I have usually found that...
by steven.andrews
Mon Dec 14, 2020 5:18 pm
Forum: Motive
Topic: Unreal Engine 4 Plugin 2.26 now available
Replies: 0
Views: 247

Unreal Engine 4 Plugin 2.26 now available

Unreal Engine 4 Plugin 2.26 now available Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal. New Features & Enhancements 2.26 Unreal Engine 4.26 compatibility Direct download link: https://s3.amazonaws.com/naturalpoint/software/Plugins/Unreal/OptiTrack_Unreal_Engine_4_Pl...