Search found 9 matches

by antithing
Sun Feb 14, 2021 5:48 am
Forum: Camera SDK
Topic: Reading timecode from an eSync 2 via camera sdk?
Replies: 5
Views: 6057

Re: Reading timecode from an eSync 2 via camera sdk?

Hi Steven, i am attempting this, like so: CameraLibrary::HardwareDeviceList devices; cDevice* device = CameraManager::X().GetDevice(devices[0].UID()); if (device == 0) { std::cout << "cannot find esync" << std::endl; } But the esync is never found. Is this the correct code ? Thanks!
by antithing
Tue Dec 01, 2020 2:47 am
Forum: Camera SDK
Topic: Reading timecode from an eSync 2 via camera sdk?
Replies: 5
Views: 6057

Re: Reading timecode from an eSync 2 via camera sdk?

Hi Steven, thanks for getting back to me.

Do I need to run any code to set up genlock? or will the camera automatically sync when the eSync is connected?

Is there any example code for reading the timecode from the eSync?

Thanks again.
by antithing
Sun Nov 29, 2020 4:51 am
Forum: Camera SDK
Topic: Reading timecode from an eSync 2 via camera sdk?
Replies: 5
Views: 6057

Reading timecode from an eSync 2 via camera sdk?

I have a single Prime 13 running a computer vision application on a PC. What I need, is now to add genlock and timecode to this application. If I connect an eSync 2 to this setup, and connect timecode and genlock to the eSync 2, can i read the timecode using the camera sdk? Is it possible to have a ...
by antithing
Sun Nov 08, 2020 11:56 am
Forum: Camera SDK
Topic: returning images with precision mode, are they pre-undistorted?
Replies: 1
Views: 3744

returning images with precision mode, are they pre-undistorted?

Hi, I am calling images using the camera SDK and a single Prime 13. I set into precision mode, grab the images. then convert to opencv::Mat. When doing this, are the frames already undistorted? I am running a PnP solve on the markers found, and using this to get the camera intrinsics / distortion pa...
by antithing
Tue May 19, 2015 3:52 am
Forum: Camera SDK
Topic: multiple camera object mode data c++
Replies: 3
Views: 4491

Re: multiple camera object mode data c++

Thanks Steven, that looks straightforward. I am still having problems streaming two cameras at once... If I use Camera *cameraRight = CameraManager::X().GetCameraBySerial(xxxxxx); I can access the images and switch between cameras by changing the serial. When I try to stream both at once like this (...
by antithing
Mon May 18, 2015 10:03 am
Forum: Camera SDK
Topic: multiple camera object mode data c++
Replies: 3
Views: 4491

Re: multiple camera object mode data c++

UPDATE. Using getCameraBySerial I have solved the first issue. Now I need to get the XY data of each point. I have: for (int i = 0; i < frameLeft->ObjectCount(); i++) { printf("objects: %d \n", frameLeft->Object(i)); } which gives something, but I am not sure what... What is the command to...
by antithing
Mon May 18, 2015 3:24 am
Forum: Camera SDK
Topic: multiple camera object mode data c++
Replies: 3
Views: 4491

multiple camera object mode data c++

Hi all, I have 2 Flex13s that I am trying to access in c++, into open CV.

Using:
Camera *camera = CameraManager::X().GetCamera();

I get camera ID 1 fine. How should I go about getting both at the same time, or switching between the 2?

Thanks!
by antithing
Mon Mar 30, 2015 1:37 am
Forum: Camera SDK
Topic: Bitmap to cv::Mat latency...
Replies: 3
Views: 4749

Re: Bitmap to cv::Mat latency...

Hi! thanks for your reply... I am doing pattern recognition, for a type of augmented reality. It actually looks like the latency might be coming from my code pulling frames at irregular intervals, instead of every frame, or every second frame etc, so i am looking into that today. I have a couple of ...
by antithing
Fri Mar 27, 2015 8:59 am
Forum: Camera SDK
Topic: Bitmap to cv::Mat latency...
Replies: 3
Views: 4749

Bitmap to cv::Mat latency...

Hi! I am using this technique: https://forums.naturalpoint.com/viewtopic.php?f=65&t=9107&p=48812&hilit=Mat#p48812 to stream a Prime 17W into opencv. It works great, BUT there is a noticeable delay in the displayed Mat frames compared to the original GL from the SDK example. Is this the f...