Hey all,
for the recent updates always check my github: https://github.com/galakhov/MotiveToUnity
Best regards,
Dmitri
Search found 4 matches
- Thu Jul 30, 2015 9:46 am
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34835
- Thu Jul 16, 2015 6:06 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34835
Re: Motive to Unity
Hey all finally I've figured it out and extended Bradley's version with the support of multiple skeletons and correct names' representations of their attributes in xml. I also altered xml node names a bit. Moreover, I added some new stuff to OptitrackRigidBodyManager.cs and to SlipStream.cs. Also ta...
- Mon Jun 22, 2015 10:10 am
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34835
Re: Motive to Unity
Hey Dan, Also, regarding skeleton streaming, the code actually exists in the demo scene provided by Natural Motion. Its a fairly simple tasks to add this to the UDP Streaming code provided by Bradley and look for both. Somehow I haven't found this skeleton streaming code in Natural Motion samples or...
- Wed Jun 17, 2015 4:42 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34835
Re: Motive to Unity
The link should still work..can you explain in more detail the problem you are experiencing? Hey Bradley, your UnityProject works perfectly fine for me with rigidBodies! I'm currently developing a couple of avatar based Unity 5 scenes for my thesis and wondering myself if you had may be already wri...