Search found 4 matches
- Wed Dec 09, 2015 3:47 am
- Forum: Camera SDK
- Topic: CameraSDK 2D data and UDP
- Replies: 4
- Views: 13140
Re: CameraSDK 2D data and UDP
I send the positions of a specific marker with UDP but i noticed that it takes up to 7 ms to read each frame. Is there a way to speed it up? In my code I save the positions for a specific marker and send to with UDP. Note that I only have one camera and this is why I need to write my own code to sen...
- Tue Dec 08, 2015 3:40 am
- Forum: Camera SDK
- Topic: Disable debug logs
- Replies: 1
- Views: 6300
Disable debug logs
Hi! I created my own application with Camera SDK and I made it into a console application where I print out a certain markers position. As I print out I get some more obscure data. Is it possible to disable that data being printed out?
I use frame->Rasterize(framebuffer);
Thanks in advance!
I use frame->Rasterize(framebuffer);
Thanks in advance!
- Tue Dec 01, 2015 8:19 am
- Forum: Camera SDK
- Topic: CameraSDK 2D data and UDP
- Replies: 4
- Views: 13140
Re: CameraSDK 2D data and UDP
Thanks! I wrote my own program sending the UDP data from the application to another and it works good. Do you know a way of identifying a marker as I noticed that other objects can turn up that are not marker but just metal or light reflecting in the camera. I use a threshold for width now but I wou...
- Fri Nov 20, 2015 7:51 am
- Forum: Camera SDK
- Topic: CameraSDK 2D data and UDP
- Replies: 4
- Views: 13140
CameraSDK 2D data and UDP
Hi! I have a Prime 13 camera to track only one marker and send the data to another application. I would like to send the x and y positions of the marker with UDP to the other application which is prepared for that. I wonder if I came make use of the UDP streaming functionality provided in NatNet SDK...