Managed to get the bone names working by setting motionbuilder names to false when exporting. But now the skeleton is just frozen in Max when I import the BVH file.
Anyone have the same issues?
Search found 2 matches
- Wed Jan 13, 2016 9:11 am
- Forum: Motive
- Topic: Error when importing .bvh to 3DS max
- Replies: 3
- Views: 6555
- Wed Jan 13, 2016 9:09 am
- Forum: Motive
- Topic: Error when importing .bvh to 3DS max
- Replies: 3
- Views: 6555
Re: Error when importing .bvh to 3DS max
I am also having problems exporting BVH files from Motive to Max.
I managed to get the bone names working by setting MotionBuilder names to false when exporting, but when I load the bvh on the skeleton in Max, it's frozen with the hands sticking out.
Anyone else have similar issues?
I managed to get the bone names working by setting MotionBuilder names to false when exporting, but when I load the bvh on the skeleton in Max, it's frozen with the hands sticking out.
Anyone else have similar issues?