Search found 19 matches

by Shagan.Overman
Mon Jul 10, 2017 12:24 pm
Forum: VR
Topic: Custom Pawn in Unreal Engine
Replies: 2
Views: 1749

Re: Custom Pawn in Unreal Engine

Hi, The Pawn for the most part is very simplistic. It uses a rigid body component and sets the hmd eye offset from the ground to be zero. It uses the same rigid body ID from origin. The hmd rigid body ID still needs to be set properly in the optitrack origin actor. Please let me know if you need any...
by Shagan.Overman
Thu Mar 09, 2017 1:33 pm
Forum: VR
Topic: Vive support for Unreal engine plugin?
Replies: 1
Views: 1221

Re: Vive support for Unreal engine plugin?

Hi Strupi, Unfortunately Valve's policy is that they do not allow 3rd party tracking solutions to be integrated with the Vive. They have put significant roadblocks in place to make certain that does not occur. Our plugin currently only works with Oculus VR headsets. If you have any additional questi...
by Shagan.Overman
Tue Mar 07, 2017 5:21 pm
Forum: OptiTrack Data Streaming
Topic: UE4 plugin - possible memory leak
Replies: 5
Views: 1894

Re: UE4 plugin - possible memory leak

Hi,

Apologies for the delayed response. A lot of the team, myself include, just got back from GDC. This information is very helpful. We are looking into a fix now. Thankyou.
by Shagan.Overman
Tue Feb 14, 2017 11:42 am
Forum: Motive
Topic: Stream Unlabeled Marker(s) to Unity
Replies: 2
Views: 797

Re: Stream Single Marker to Unity

Hi Niko,

The plugin currently only displays markers associated with a rigid body if you select the object in the scene view while in play mode.

It should be possible to modify the plugin to include unlabeled markers from the natnet stream.
by Shagan.Overman
Thu Feb 02, 2017 3:20 pm
Forum: Motive
Topic: Streaming Finger Data to Unity
Replies: 1
Views: 752

Re: Streaming Finger Data to Unity

Hi, Unfortunately we do not currently have a solver setup to track each finger individually in real time. Single markers need a way to be identified and labeled. The only way to identify a single marker from another is their size report in the natnet stream. You would have to modify the plugin to do...
by Shagan.Overman
Wed Dec 14, 2016 3:16 pm
Forum: OptiTrack Data Streaming
Topic: Skeleton data slows down Unity tremendously
Replies: 2
Views: 13916

Re: Skeleton data slows down Unity tremendously

Hi, There could be a few reasons this is occurring. Your network is wireless? If so you'll want to stream in Unicast instead of Multicast. Is this your buildings network or isolated? Try running on an isolated wired network. Also you'll want to turn off any streaming markers options. Image attached....
by Shagan.Overman
Wed Dec 14, 2016 12:44 pm
Forum: VR
Topic: Motive Body and Oculus in Unity setup
Replies: 1
Views: 7617

Re: Motive Body and Oculus in Unity setup

Hi, We are aware of this issue but unfortunately its a fault of Mecanim's integration into Unity for realtime retargeting. The good news is they are working to fix this issue. Currently the only suitable workaround is to have the avatar be proportioned 1:1 to your performer or user. http://wiki.opti...
by Shagan.Overman
Mon Sep 12, 2016 2:33 pm
Forum: OptiTrack Data Streaming
Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
Replies: 2
Views: 1662

Re: Motive Direct to Unity Skeleton Re-Targeting is inaccura

Our developers are actually on the phone with them right now. Issues like the Inverse kinematics in mecanim are something their team is fully aware of and working on now. Unfortunately there's not much we can do from our end to improve the situation while we wait. I'll forward your comments to the d...
by Shagan.Overman
Fri Sep 02, 2016 3:33 pm
Forum: Insight VCS
Topic: VCS Insight Plugin 1.71 Mobu not recording from Motive 1.10
Replies: 4
Views: 6935

Re: VCS Insight Plugin 1.71 Mobu not recording from Motive 1

Hi Claudio, We will be releasing a new MotionBuilder plugin shortly that addresses this issue. The links below are release candidates. You will need to replace the dlls under C:\Program Files\Autodesk\MotionBuilder [year]\bin\x64\plugins. 2015 https://drive.google.com/file/d/0B6qukE1iDqRgMnZ2UlRuWEZ...
by Shagan.Overman
Fri Sep 02, 2016 10:31 am
Forum: Insight VCS
Topic: VCS Insight Plugin 1.71 Mobu not recording from Motive 1.10
Replies: 4
Views: 6935

Re: VCS Insight Plugin 1.71 Mobu not recording from Motive 1

Hi Claudio,

Thankyou for the feedback. We have confirmed the issue you mentioned is related to Motive 1.10. Looking for a workaround other than a rollback to 1.9. Apologies for the inconvenience.