Search found 19 matches
- Mon Jul 10, 2017 12:24 pm
- Forum: VR
- Topic: Custom Pawn in Unreal Engine
- Replies: 2
- Views: 4115
Re: Custom Pawn in Unreal Engine
Hi, The Pawn for the most part is very simplistic. It uses a rigid body component and sets the hmd eye offset from the ground to be zero. It uses the same rigid body ID from origin. The hmd rigid body ID still needs to be set properly in the optitrack origin actor. Please let me know if you need any...
- Thu Mar 09, 2017 1:33 pm
- Forum: VR
- Topic: Vive support for Unreal engine plugin?
- Replies: 1
- Views: 2962
Re: Vive support for Unreal engine plugin?
Hi Strupi, Unfortunately Valve's policy is that they do not allow 3rd party tracking solutions to be integrated with the Vive. They have put significant roadblocks in place to make certain that does not occur. Our plugin currently only works with Oculus VR headsets. If you have any additional questi...
- Tue Mar 07, 2017 5:21 pm
- Forum: OptiTrack Data Streaming
- Topic: UE4 plugin - possible memory leak
- Replies: 5
- Views: 4808
Re: UE4 plugin - possible memory leak
Hi,
Apologies for the delayed response. A lot of the team, myself include, just got back from GDC. This information is very helpful. We are looking into a fix now. Thankyou.
Apologies for the delayed response. A lot of the team, myself include, just got back from GDC. This information is very helpful. We are looking into a fix now. Thankyou.
- Tue Feb 14, 2017 11:42 am
- Forum: Motive
- Topic: Stream Unlabeled Marker(s) to Unity
- Replies: 2
- Views: 2339
Re: Stream Single Marker to Unity
Hi Niko,
The plugin currently only displays markers associated with a rigid body if you select the object in the scene view while in play mode.
It should be possible to modify the plugin to include unlabeled markers from the natnet stream.
The plugin currently only displays markers associated with a rigid body if you select the object in the scene view while in play mode.
It should be possible to modify the plugin to include unlabeled markers from the natnet stream.
- Thu Feb 02, 2017 3:20 pm
- Forum: Motive
- Topic: Streaming Finger Data to Unity
- Replies: 1
- Views: 1998
Re: Streaming Finger Data to Unity
Hi, Unfortunately we do not currently have a solver setup to track each finger individually in real time. Single markers need a way to be identified and labeled. The only way to identify a single marker from another is their size report in the natnet stream. You would have to modify the plugin to do...
- Wed Dec 14, 2016 3:16 pm
- Forum: OptiTrack Data Streaming
- Topic: Skeleton data slows down Unity tremendously
- Replies: 2
- Views: 15745
Re: Skeleton data slows down Unity tremendously
Hi, There could be a few reasons this is occurring. Your network is wireless? If so you'll want to stream in Unicast instead of Multicast. Is this your buildings network or isolated? Try running on an isolated wired network. Also you'll want to turn off any streaming markers options. Image attached....
- Wed Dec 14, 2016 12:44 pm
- Forum: VR
- Topic: Motive Body and Oculus in Unity setup
- Replies: 1
- Views: 9380
Re: Motive Body and Oculus in Unity setup
Hi, We are aware of this issue but unfortunately its a fault of Mecanim's integration into Unity for realtime retargeting. The good news is they are working to fix this issue. Currently the only suitable workaround is to have the avatar be proportioned 1:1 to your performer or user. http://wiki.opti...
- Mon Sep 12, 2016 2:33 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
- Replies: 2
- Views: 4016
Re: Motive Direct to Unity Skeleton Re-Targeting is inaccura
Our developers are actually on the phone with them right now. Issues like the Inverse kinematics in mecanim are something their team is fully aware of and working on now. Unfortunately there's not much we can do from our end to improve the situation while we wait. I'll forward your comments to the d...
- Fri Sep 02, 2016 3:33 pm
- Forum: Insight VCS
- Topic: VCS Insight Plugin 1.71 Mobu not recording from Motive 1.10
- Replies: 4
- Views: 12823
Re: VCS Insight Plugin 1.71 Mobu not recording from Motive 1
Hi Claudio, We will be releasing a new MotionBuilder plugin shortly that addresses this issue. The links below are release candidates. You will need to replace the dlls under C:\Program Files\Autodesk\MotionBuilder [year]\bin\x64\plugins. 2015 https://drive.google.com/file/d/0B6qukE1iDqRgMnZ2UlRuWEZ...
- Fri Sep 02, 2016 10:31 am
- Forum: Insight VCS
- Topic: VCS Insight Plugin 1.71 Mobu not recording from Motive 1.10
- Replies: 4
- Views: 12823
Re: VCS Insight Plugin 1.71 Mobu not recording from Motive 1
Hi Claudio,
Thankyou for the feedback. We have confirmed the issue you mentioned is related to Motive 1.10. Looking for a workaround other than a rollback to 1.9. Apologies for the inconvenience.
Thankyou for the feedback. We have confirmed the issue you mentioned is related to Motive 1.10. Looking for a workaround other than a rollback to 1.9. Apologies for the inconvenience.