Search found 10 matches
- Tue May 02, 2017 2:25 am
- Forum: Motive
- Topic: How to get the Pivot Point position? [Motive Body 1.10]
- Replies: 2
- Views: 2215
Re: How to get the Pivot Point position? [Motive Body 1.10]
Okay thank you, I hoped it would be that easy.
- Sat Apr 29, 2017 3:47 pm
- Forum: Motive
- Topic: How to get the Pivot Point position? [Motive Body 1.10]
- Replies: 2
- Views: 2215
How to get the Pivot Point position? [Motive Body 1.10]
I'm using the MoCap system to stream data to Unity 3D and use it in an VR application. In Unity I need to know the position of the pivot point I assigned in Motive. Just calculating the PP using the marker positions in Unity won't help, since I translated the PP's of my objects in Motive. Is there a...
- Fri Feb 17, 2017 6:15 am
- Forum: Motive
- Topic: Is it possible to send the capture volume to Unity?
- Replies: 3
- Views: 2218
Re: Is it possible to send the capture volume to Unity?
Hi Steven, unfortunately many people work with the system and the cameras change their places all the time. So I need a solution that works without measuring by hand. Guess I'll have to find another solution then. Hello Fuby1000, Thank you for bringing your question to the community. Motive does not...
- Wed Feb 15, 2017 9:04 am
- Forum: Motive
- Topic: Is it possible to send the capture volume to Unity?
- Replies: 3
- Views: 2218
Is it possible to send the capture volume to Unity?
Im creating an VR application that uses Oculus Rift, Unity and Motive.
Currently I want to user to SEE the boundries of the world, which equals the capture volume.
Is there a way to send this data to Unity? Or extract it somehow so I can insert it into Unity myself somehow?
Currently I want to user to SEE the boundries of the world, which equals the capture volume.
Is there a way to send this data to Unity? Or extract it somehow so I can insert it into Unity myself somehow?
- Thu Dec 15, 2016 11:01 am
- Forum: OptiTrack Data Streaming
- Topic: Skeleton data slows down Unity tremendously
- Replies: 2
- Views: 15765
Re: Skeleton data slows down Unity tremendously
It's my universitys network, I'm a student. Turning off streaming markers helped a lot, but motive freezes after like 1-2 minutes streaming. Also the tracking is far from accurate. I'm currently testing if it is possible to juggle a couple of real objects, between a couple of people in a room. For t...
- Mon Dec 12, 2016 3:35 pm
- Forum: OptiTrack Data Streaming
- Topic: Skeleton data slows down Unity tremendously
- Replies: 2
- Views: 15765
Skeleton data slows down Unity tremendously
I'm using a setup with 8 Flex 13 cams and I'm streaming the data from one pc that runs motive to another pc that runs Unity with a Oculus CV1 connected. Since Motive has no markerset to track hands/arms only, I've tried the "baseline + hinged toe + finger" set. It works fine in Motive, but...
- Thu Nov 24, 2016 4:02 am
- Forum: Motive
- Topic: How is the Pivot Point culculated?
- Replies: 2
- Views: 2493
Re: How is the Pivot Point culculated?
Thanks for the answer, I figured as much. My problem was actually the CV1's sensor. In the CV1's setup you have to directly look at sensor, standing exactly in front of it (even if you turn it off later) otherwise, there will be an offset added in the CV1's software.
- Sun Nov 20, 2016 5:53 pm
- Forum: Motive
- Topic: How is the Pivot Point culculated?
- Replies: 2
- Views: 2493
How is the Pivot Point culculated?
I'm using the OptiTrack Unity plugin, so stream data from Motive to Unity. While this works pretty well, the pivot point seems to be totally off. I'm using the Oculus CV1 and I've followed the manual for the DK2, considering the marker placement. Is the math behind the pivot point calculation in Mot...
- Sun Nov 20, 2016 5:39 pm
- Forum: Motive
- Topic: Streaming data from Motive to Unity via OptiTrack Plugin
- Replies: 1
- Views: 2255
Re: Streaming data from Motive to Unity via OptiTrack Plugin
I solved it myself.
-Use Unicast, not Multicast
-127.0.0.1 won`t work, use the actual ip adress (cmd -> ipconfig)
-Use Unicast, not Multicast
-127.0.0.1 won`t work, use the actual ip adress (cmd -> ipconfig)
- Mon Oct 31, 2016 10:35 am
- Forum: Motive
- Topic: Streaming data from Motive to Unity via OptiTrack Plugin
- Replies: 1
- Views: 2255
Streaming data from Motive to Unity via OptiTrack Plugin
I`m using the OptiTrack Plugin with Motive and Unity 5.4.1f1. I`ve been streaming on one pc using local loopback, which worked perfectly fine. Now I want to send the data across a network. Motive is on the server pc, while unity is on the client pc. I was able to send pings via the console, so it ba...