Changes in plugin code were caused by our code architecture.
There is no memory leak in unmodified version of plugin, because function that causing it not used.
It starts to leak only after multiply calls to Client->GetDataDescriptionList().
Search found 3 matches
- Tue Mar 14, 2017 1:23 am
- Forum: OptiTrack Data Streaming
- Topic: UE4 plugin - possible memory leak
- Replies: 5
- Views: 4956
- Thu Mar 02, 2017 1:04 am
- Forum: OptiTrack Data Streaming
- Topic: UE4 plugin - possible memory leak
- Replies: 5
- Views: 4956
Re: UE4 plugin - possible memory leak
Hi again. We traced down problem to function in NatNetClient.h: ErrorCode GetDataDescriptionList( sDataDescriptions** ppDataDescriptions ); We made a simple standalone project in ue4 only with starter content and optitrack plugin. Steps to reproduce: 1) Add client origin to map (loopback from motive...
- Mon Feb 27, 2017 8:34 am
- Forum: OptiTrack Data Streaming
- Topic: UE4 plugin - possible memory leak
- Replies: 5
- Views: 4956
UE4 plugin - possible memory leak
Hello. Our team encountered possible memory leak inside natnet library with ue4 plugin. Our memory starts to consume something around 3-4 MB per one rigidbody in several seconds and literally eats 100-200 MB per several seconds when we streaming more data. Even with one tracking body it can consume ...