Search found 2 matches

by Dead_Evil
Mon Jul 10, 2017 9:17 pm
Forum: VR
Topic: Custom Pawn in Unreal Engine
Replies: 2
Views: 1578

Re: Custom Pawn in Unreal Engine

Hi Shagan, Thank you for your reply. I'm still confused a little bit. As shown in the screenshot below, I add an camera in to represent hmd. I set Tracking id to 1 in the RigidBodyTrackingComponent. Do I need to set Tracking Origin section (I add an OptiTrackClinetOrigin Actor in the level and I can...
by Dead_Evil
Mon Jul 10, 2017 1:06 am
Forum: VR
Topic: Custom Pawn in Unreal Engine
Replies: 2
Views: 1578

Custom Pawn in Unreal Engine

Hi, I have a question about creating a custom pawn with rigid body tracking. I've created a pawn blueprint under OptiTrackHMDPawn option and I see there are two components automatically added in the class which are RootComponent and RigidBodyTrackingComponent. I'm just wondering how can these two co...