Search found 11 matches
- Thu Jul 13, 2017 1:49 pm
- Forum: Motive
- Topic: Capturing Multiple Actors
- Replies: 2
- Views: 2093
Re: Capturing Multiple Actors
Hi steven.andrews, Thanks for elaborating on the multiple Skeletons use. I actually asked because I couldn't find a clear answer in the documentation. The best I could deduce was from the unique rigid bodies section and seeing that no marker ID patches exist in the online store, but I wasn't sure. I...
- Thu Jul 13, 2017 1:32 pm
- Forum: Motive
- Topic: View-space Camera snaps out every time a take is loaded
- Replies: 2
- Views: 2102
Re: View-space Camera snaps out every time a take is loaded
Hi steven.andrews, Thanks for clarifying the current state of the camera. When you say directly, do you mean via Phone or PM in the forums? For the sake of other users that come across this post I will share my work around: Alternative Method To quickly zoom into the view space use FrameAllInView (S...
- Wed Jul 12, 2017 5:42 pm
- Forum: OptiTrack MarketPlace
- Topic: $600 for Motive Software License & Hardware Key
- Replies: 2
- Views: 3568
Re: $600 for Motive Software License & Hardware Key
I tried to email you but I received an automated response that your email account is disabled...
- Wed Jul 12, 2017 5:25 pm
- Forum: OptiTrack MarketPlace
- Topic: [SALE] 50% off complete set of 6 Optitrack Prime 13
- Replies: 1
- Views: 2886
Re: [SALE] 50% off complete set of 6 Optitrack Prime 13
Hello n1k0demus, My studio might be interested in your cameras. I am a new employee at the studio but I know we have the 13 series. I need to check if they are 13 or 13W's. I'll let you know after this Friday. I'll run this by my boss, we definitely could use a little more cameras. Cheers, tobi.keno...
- Wed Jul 12, 2017 4:55 pm
- Forum: Motive
- Topic: Capturing Multiple Actors
- Replies: 2
- Views: 2093
Capturing Multiple Actors
To capture multiple actors, are marker ID patches required?
- Wed Jul 12, 2017 12:05 pm
- Forum: Motive
- Topic: View-space Camera snaps out every time a take is loaded
- Replies: 2
- Views: 2102
View-space Camera snaps out every time a take is loaded
The view-space camera snaps out of the last view every time a take is loaded. How can I keep the view-space camera in place while loading a different take?
- Tue Jul 11, 2017 5:42 pm
- Forum: Motive
- Topic: Applying middle & index finger motion via C3D import
- Replies: 2
- Views: 2664
Re: Applying middle & index finger motion via C3D import
I see. Alright, I'll try FBX(ASCII) then. Worst comes to worst, I'll just manually key the middle and ring fingers via MoBu Control Rig.
- Tue Jul 11, 2017 11:51 am
- Forum: Motive
- Topic: How do I change the marker order within a created markerset?
- Replies: 5
- Views: 3124
Re: How do I change the marker order within a created marker
I tried the drag and drop of the MarkerSet on to the next take. Sweet heaven, that's convenient! Thank you!
- Mon Jul 10, 2017 6:45 pm
- Forum: Motive
- Topic: Applying middle & index finger motion via C3D import
- Replies: 2
- Views: 2664
Applying middle & index finger motion via C3D import
Motive does a nice job of applying motion to the middle and ring finger even though the index and pinky finger are only captured, base on the 49 MarkerSet. All fingers move just fine in MoBu or Unreal via FBX(binary) export. I initially do not get all finger movements to work when I apply a C3D of t...
- Mon Jul 10, 2017 12:21 pm
- Forum: Motive
- Topic: How do I change the marker order within a created markerset?
- Replies: 5
- Views: 3124
Re: How do I change the marker order within a created marker
Ah, I see. Tedious but that is a nice work around. I will do this instead of selecting the unlabeled marker first; hence, my current random order. MarkSet Roadmap Request .Re-ording, would be quite helpful for users .Copying ability of a MarkSet onto to another take would save a lot of time. User's ...