Search found 11 matches

by tobi.kenobi
Thu Jul 13, 2017 1:49 pm
Forum: Motive
Topic: Capturing Multiple Actors
Replies: 2
Views: 2093

Re: Capturing Multiple Actors

Hi steven.andrews, Thanks for elaborating on the multiple Skeletons use. I actually asked because I couldn't find a clear answer in the documentation. The best I could deduce was from the unique rigid bodies section and seeing that no marker ID patches exist in the online store, but I wasn't sure. I...
by tobi.kenobi
Thu Jul 13, 2017 1:32 pm
Forum: Motive
Topic: View-space Camera snaps out every time a take is loaded
Replies: 2
Views: 2102

Re: View-space Camera snaps out every time a take is loaded

Hi steven.andrews, Thanks for clarifying the current state of the camera. When you say directly, do you mean via Phone or PM in the forums? For the sake of other users that come across this post I will share my work around: Alternative Method To quickly zoom into the view space use FrameAllInView (S...
by tobi.kenobi
Wed Jul 12, 2017 5:42 pm
Forum: OptiTrack MarketPlace
Topic: $600 for Motive Software License & Hardware Key
Replies: 2
Views: 3568

Re: $600 for Motive Software License & Hardware Key

I tried to email you but I received an automated response that your email account is disabled...
by tobi.kenobi
Wed Jul 12, 2017 5:25 pm
Forum: OptiTrack MarketPlace
Topic: [SALE] 50% off complete set of 6 Optitrack Prime 13
Replies: 1
Views: 2886

Re: [SALE] 50% off complete set of 6 Optitrack Prime 13

Hello n1k0demus, My studio might be interested in your cameras. I am a new employee at the studio but I know we have the 13 series. I need to check if they are 13 or 13W's. I'll let you know after this Friday. I'll run this by my boss, we definitely could use a little more cameras. Cheers, tobi.keno...
by tobi.kenobi
Wed Jul 12, 2017 4:55 pm
Forum: Motive
Topic: Capturing Multiple Actors
Replies: 2
Views: 2093

Capturing Multiple Actors

To capture multiple actors, are marker ID patches required?
by tobi.kenobi
Wed Jul 12, 2017 12:05 pm
Forum: Motive
Topic: View-space Camera snaps out every time a take is loaded
Replies: 2
Views: 2102

View-space Camera snaps out every time a take is loaded

The view-space camera snaps out of the last view every time a take is loaded. How can I keep the view-space camera in place while loading a different take?
by tobi.kenobi
Tue Jul 11, 2017 5:42 pm
Forum: Motive
Topic: Applying middle & index finger motion via C3D import
Replies: 2
Views: 2664

Re: Applying middle & index finger motion via C3D import

I see. Alright, I'll try FBX(ASCII) then. Worst comes to worst, I'll just manually key the middle and ring fingers via MoBu Control Rig.
by tobi.kenobi
Tue Jul 11, 2017 11:51 am
Forum: Motive
Topic: How do I change the marker order within a created markerset?
Replies: 5
Views: 3124

Re: How do I change the marker order within a created marker

I tried the drag and drop of the MarkerSet on to the next take. Sweet heaven, that's convenient! Thank you! :D
by tobi.kenobi
Mon Jul 10, 2017 6:45 pm
Forum: Motive
Topic: Applying middle & index finger motion via C3D import
Replies: 2
Views: 2664

Applying middle & index finger motion via C3D import

Motive does a nice job of applying motion to the middle and ring finger even though the index and pinky finger are only captured, base on the 49 MarkerSet. All fingers move just fine in MoBu or Unreal via FBX(binary) export. I initially do not get all finger movements to work when I apply a C3D of t...
by tobi.kenobi
Mon Jul 10, 2017 12:21 pm
Forum: Motive
Topic: How do I change the marker order within a created markerset?
Replies: 5
Views: 3124

Re: How do I change the marker order within a created marker

Ah, I see. Tedious but that is a nice work around. I will do this instead of selecting the unlabeled marker first; hence, my current random order. MarkSet Roadmap Request .Re-ording, would be quite helpful for users .Copying ability of a MarkSet onto to another take would save a lot of time. User's ...