Search found 3 matches

by yjh
Mon Apr 09, 2018 12:08 am
Forum: VR
Topic: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotation.
Replies: 3
Views: 1626

Re: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotat

It also happens on our project. Same project settings including plugin(OptitrackOculusVR On, OculusVR Off) as project on previous plugin & UE4 version (4.13, 4.15, 4.16), but initialization seems not working at all. It also gives no error or warning messages at all. The only difference I can find be...
by yjh
Tue Oct 31, 2017 8:09 am
Forum: VR
Topic: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin
Replies: 4
Views: 1577

Re: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin

First of all, thank you for the reply! You mention that you have multiple HMDs, and we are not sure how you hope to configure them. In a typical multiplayer environment, there is usually one HMD connected per PC, which prevents the need to drive multiple HMDs in a single instance of Unreal. And yes,...
by yjh
Fri Oct 13, 2017 4:51 am
Forum: VR
Topic: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin
Replies: 4
Views: 1577

[Unreal] HMD Rigidbody ID on OpittrackClientOrigin

In plugin of Unreal, there is class called AOptitrackClientOrigin, which contains HMD Rigidbody ID. But this variable is not used in any initialization process, or position update. After several testing, I figure out that this variable is used to pre-initialize HMD rotation, to synchronize rotation ...