Search found 4 matches
- Tue Oct 08, 2019 2:32 am
- Forum: VR
- Topic: Enquiry about Authetication process on OculusHMD
- Replies: 0
- Views: 4536
Enquiry about Authetication process on OculusHMD
Hi my team is working on Unreal with Plugin version 1.20(for UE4.20), and posting this to share our issue. During the early stage of runtime, the log is saying that "OCULUSHMD_OPTITRACK: Sensor fusion failed to initialize.", and rendering just one frame of random screen on HMD. Based on th...
- Mon Apr 09, 2018 12:08 am
- Forum: VR
- Topic: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotation.
- Replies: 3
- Views: 4713
Re: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotat
It also happens on our project. Same project settings including plugin(OptitrackOculusVR On, OculusVR Off) as project on previous plugin & UE4 version (4.13, 4.15, 4.16), but initialization seems not working at all. It also gives no error or warning messages at all. The only difference I can fin...
- Tue Oct 31, 2017 8:09 am
- Forum: VR
- Topic: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin
- Replies: 4
- Views: 5758
Re: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin
First of all, thank you for the reply! You mention that you have multiple HMDs, and we are not sure how you hope to configure them. In a typical multiplayer environment, there is usually one HMD connected per PC, which prevents the need to drive multiple HMDs in a single instance of Unreal. And yes,...
- Fri Oct 13, 2017 4:51 am
- Forum: VR
- Topic: [Unreal] HMD Rigidbody ID on OpittrackClientOrigin
- Replies: 4
- Views: 5758
[Unreal] HMD Rigidbody ID on OpittrackClientOrigin
In plugin of Unreal, there is class called AOptitrackClientOrigin, which contains HMD Rigidbody ID. But this variable is not used in any initialization process, or position update. After several testing, I figure out that this variable is used to pre-initialize HMD rotation, to synchronize rotation ...