You might be able to override the scaling behavior under the application properties.
Go to right-click TrackIR5 -> Properties -> Compatibility -> change high DPI settings -> check 'override high DPI scaling behavior'
Search found 10 matches
Search found 10 matches • Page 1 of 1
- Mon Apr 09, 2018 9:41 am
- Forum: TrackIR Enhanced Game Discussions
- Topic: TrackIR vs VR
- Replies: 4
- Views: 2042
Oculus HMD tracking doesn't solely rely on the optical tracking but it also has an inertial sensor, IMU, that is embedded within the HMD. I believe this is the main reason why the tracking is much more stable at extreme angles. They can obtain a lot of the rotational data from this IMU sensor, and ...
- Mon Feb 12, 2018 1:59 pm
- Forum: TrackIR 5
- Topic: Installing 5.4.2 leads to 'catastrophic failure'
- Replies: 1
- Views: 978
Hello. I have troubleshooted different types of installation errors, but this one is a new one. I would double-check whether you have any lingering registry reference to TrackIR / NaturalPoint before installation. You could maybe use msiexec function in windows, and it might output more information...
Hi StewCal, if the TrackIR tracking works fine and freezes in only certain conditions, it is very likely the problem is on the client game side. The addon menus becoming unavailable in P3D at specific moments in the simulation indicates something may be conflicting in the simulation environment. As...
- Tue Feb 06, 2018 3:10 pm
- Forum: TrackIR 4
- Topic: Trackir 4 pro no device detected
- Replies: 39
- Views: 20521
Hello brltrb, If the TrackIR comes in and out of the Device Manager, it probably means that the connection is bad. If you haven't tried yet, I would try wiggling around the USB cable to see if you can get the device manager to recognize TIR consistently. If it doesn't show up in the device manager,...
- Thu Jan 25, 2018 4:08 pm
- Forum: VR
- Topic: [Unreal4.17] Optitrack Dont setting Initialize HMD Rotation.
- Replies: 3
- Views: 1576
Do you have the OptiTrack - OculusRift plugin enabled in UnrealEngine plugins? Described behavior could happen if the plugin is disabled, or if another plugin used has a higher priority that overrides the control.
Is there anything weird you see in the camera view? Ideally, it should only see the three markers on the clip, and it should continue to be tracked throughout the range of motion. What TrackIR perceives to be markers on the clip will be colored in green, and all other noise reflections will be in re...
- Tue Jan 09, 2018 2:33 pm
- Forum: TrackIR 5
- Topic: How can I override the default monitor?
- Replies: 2
- Views: 776
Having a specified default monitor is not really important when using TrackIR. The most important thing is going to be which monitor the device is mounted on and how the head clip is attached. Make sure you have the device hardware attached onto the main display you will be looking directly at, and ...