Search found 7 matches
- Fri Jan 26, 2018 7:15 am
- Forum: Motive
- Topic: Occlusion problem - Skeleton wearing Oculus rift
- Replies: 0
- Views: 1743
Occlusion problem - Skeleton wearing Oculus rift
Hello folks, I am building a markerset configuration of an user as a skeleton using the oculus rift (as a rigid body). I followed the tutorial: https://v20.wiki.optitrack.com/index.php?title=OptiTrack_Unity_Plugin However, every time the user moves his arms close to the oculus, motive software loses...
- Wed Jan 24, 2018 8:19 am
- Forum: VR
- Topic: Position Oculus Camera for avatar - Unity
- Replies: 0
- Views: 1984
Position Oculus Camera for avatar - Unity
Hello fellows, I am having a problem to set the camera properly to have an avatar experience using Motive and Unity. I was following the tutorial configuration : https://v20.wiki.optitrack.com/index.php?title=OptiTrack_Unity_Plugin using the Oculus as a rigid body. However, I just have 8 cameras in ...
- Tue Jan 23, 2018 3:23 am
- Forum: Motive
- Topic: Skeleton animation using OptiTrack Unity Plugin
- Replies: 5
- Views: 6205
Re: Skeleton animation using OptiTrack Unity Plugin
Hello Steven,
Thank you for answering me! Yesterday, we solved the problem of the avatar arms by using an older version of the plugin 1.0.1 with the version 1.10.0 of Motive software. Previously, we were testing the plugin 1.1.0 with Motive 1.10.0 and this was causing the bug.
Best wishes,
Jéssica
Thank you for answering me! Yesterday, we solved the problem of the avatar arms by using an older version of the plugin 1.0.1 with the version 1.10.0 of Motive software. Previously, we were testing the plugin 1.1.0 with Motive 1.10.0 and this was causing the bug.
Best wishes,
Jéssica
- Fri Jan 19, 2018 1:52 pm
- Forum: Motive
- Topic: Creating new markerset for skeleton
- Replies: 2
- Views: 3100
Re: Creating new markerset for skeleton
Hi Steven,
Thank you for your support!
Jéssica
Thank you for your support!
Jéssica
- Fri Jan 19, 2018 1:51 pm
- Forum: Motive
- Topic: Skeleton animation using OptiTrack Unity Plugin
- Replies: 5
- Views: 6205
Re: Skeleton animation using OptiTrack Unity Plugin
Hello Steven,
Thank you for answering me! You are right, I am using the Motive 1.10.0 this is the latest version supported for my license. Do you think it is possible to perform a efficient animation anyhow?
Regards,
Jéssica
Thank you for answering me! You are right, I am using the Motive 1.10.0 this is the latest version supported for my license. Do you think it is possible to perform a efficient animation anyhow?
Regards,
Jéssica
- Fri Jan 19, 2018 1:06 pm
- Forum: Motive
- Topic: Skeleton animation using OptiTrack Unity Plugin
- Replies: 5
- Views: 6205
Skeleton animation using OptiTrack Unity Plugin
Hello fellows, I want to build an avatar in Unity using the OptiTrack Unity Plugin. For that, I used the following tutorial: https://v20.wiki.optitrack.com/index.php?title=OptiTrack_Unity_Plugin However, the avatar arms have a distortion compared to the original skeleton in Motive. The legs work fin...
- Fri Jan 19, 2018 12:47 pm
- Forum: Motive
- Topic: Creating new markerset for skeleton
- Replies: 2
- Views: 3100
Creating new markerset for skeleton
Hello fellows,
I would like to build my own skeleton markerset in order to just track a human arm using Motive. How could I do that? Is this option available in Motive?
Best wishes,
Jéssica.
I would like to build my own skeleton markerset in order to just track a human arm using Motive. How could I do that? Is this option available in Motive?
Best wishes,
Jéssica.