Search found 2 matches
- Wed Apr 04, 2018 4:35 am
- Forum: VR
- Topic: [Unreal 4.17] Project crash when using optitrack plug-in
- Replies: 0
- Views: 2097
[Unreal 4.17] Project crash when using optitrack plug-in
Hi, I'm trying to use Optitrack plug-in 1.7 with Unreal 4.17, but when I try to PIE a VR preview, the project crash. Even if it's a blank new project. Here's the call stack : Assertion failed: Key.IsValid() [File:D:\Build\++UE4+Release4.17+Compile\Sync\Engine\Source\Runtime\Slate\Private\Framework\A...
- Mon Mar 26, 2018 3:02 pm
- Forum: General OptiTrack Support
- Topic: Optitrack + Oculus Touch
- Replies: 0
- Views: 1678
Optitrack + Oculus Touch
Hi, I'm looking for a way to use Oculus Touch inputs with an Unreal 4.16 project. I only need the inputs, I don't care about position and rotation tracking. The oculus plug-in is not compatible with the optitrack's one, keeping me away from the wanted events. Does somebody already found the solution...