I want my VR user to have an avatar body,
However in Unreal the avatar is small - or the HMD is high and is misaligned. What is the correct method to connect the HMD to avatar? I'm using the 6 rigid body skeleton. Thanks!
Search found 12 matches
Hi - they did work, now they don't, system purchased at the same time. I have followed the guide. The Active is selected. I can't make a take as they don't show up in motive. I suspected wireless interference from new wifi router, but nothing changed when it was turned off. i will send over vids tha...
- Wed Jan 23, 2019 10:23 am
- Forum: Motive
- Topic: Cant get active markers to work
- Replies: 2
- Views: 270
Hi got my base station, active markers. The base station may or may not have it's middle light red - its very hard to tell. In the manual it says "If it flashes in red, consider switching both the channel and PAN ID on all of the active components." - How to do this? (this would have been a great pl...
- Tue Jan 22, 2019 10:56 am
- Forum: Motive
- Topic: 'Unable to find Skeleton' Markers 6 Rigidbody
- Replies: 3
- Views: 298
Following along the steps here: https://v21.wiki.optitrack.com/index.php?title=Rigid_Body_Skeleton_Markerset Setup the Chest, the Hmd checked names etc. Got my perfomer to Tpose I get to s Step 6: Create Rigid Body Skeleton. It says 'select the two rigid bodies and press Create on the Skeleton pane....
It would be good to know what version of the Oculus software YOU are using. On the Oculus forum someone else has the same problem with Optitrack and asks if you can roll back software versions - Oculus says you can't. For people who already have older versions of SW installed there may be no problem...
Yes of course, but I cant see the Unreal scene in the headset because Oculus control panel takes over the screen and displays the error message. There's is no way to get to my scene, because of the error message. It seems to be in the latest version of the Oculus software
Thanks for that, I'm using 2.1 with Oculus HMD Clips. Would also be able to advise as to how to get past the Oculus error message 'Critical Error - can't find the sensor' when the Oculus sensor is unplugged? (I'm using a VR backpack PC)
- Sat Aug 25, 2018 8:30 am
- Forum: VR
- Topic: Oculus says Critical Error - can't find the sensor :(
- Replies: 1
- Views: 737
ok no-one seems to know, so this is what I've discovered so far. The image in the docs is misleading - in the Unreal plugin, the server address should be set to the Optitrack computer IP, the Client address should be set to the machine address that Unreal is running on. i.e. the headset machine. It ...