Search found 36 matches
- Wed Jul 22, 2020 4:27 am
- Forum: VR
- Topic: HP Reverb support?
- Replies: 3
- Views: 1879
Re: HP Reverb support?
Would this be the method to track an HP Reverb G2 with OpenVR? https://v22.wiki.optitrack.com/index.ph ... on_the_HMD
- Fri Mar 20, 2020 12:24 pm
- Forum: OptiTrack Data Streaming
- Topic: Stream mocap over internet for live performance
- Replies: 1
- Views: 1445
Stream mocap over internet for live performance
Hi we want to stream data from our studio to remote VR users, for our live DAZZLE VR performance. I'm also thinking of 2-way collaborations with our colleagues with Optitrack in Australia. What's the best method to set this up? - This will be especially useful as no-one can travel anywhere right now...
- Mon Mar 09, 2020 7:53 am
- Forum: VR
- Topic: HP Reverb support?
- Replies: 3
- Views: 1879
HP Reverb support?
hi is there any HP Reverb support in the works? or is it possible to trick it with OpenVR?
thnx
thnx
- Mon Mar 02, 2020 9:06 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 2248
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
So Steven, I have a follow on question - when you say OpenVR - is this for VIVE exclusively?
(SteamVR which seems to be how Valve and EPIC talk about OpenVR, supports Oculus, are you saying that my Oculus Touches and Optitrack Clips can't work with your OpenVR Driver 2.0.0 ?
(SteamVR which seems to be how Valve and EPIC talk about OpenVR, supports Oculus, are you saying that my Oculus Touches and Optitrack Clips can't work with your OpenVR Driver 2.0.0 ?
- Sun Mar 01, 2020 9:19 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 2248
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi Bruno I have several customers working with Optitrack and VR equipment, the latest I have is that because of the current difficulties with the Oculus SDK, they are deprecating support for it in favor of Vive and the Valve index, which now have opened up quite a bit to integration. All of my curr...
- Sun Mar 01, 2020 9:17 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 2248
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
ok thanks for getting back to me!
- Thu Feb 27, 2020 2:53 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 2248
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi I was hoping that someone from Naturalpoint would be able to shed some light on the Unreal Plugin & Oculus support going forward ? I've asked my mocap equipment supplier, they didn't know about this. (We've got a project coming up will use Optitrack, Unreal, VR and before making purchase decision...
- Mon Feb 03, 2020 5:01 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 2248
Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi
I was updating my older Unreal project to 4.23 and got the latest Optitrack plugin (1.23) in notice in the readme it says: - Oculus support deprecated.
What's up with that?
I was updating my older Unreal project to 4.23 and got the latest Optitrack plugin (1.23) in notice in the readme it says: - Oculus support deprecated.
What's up with that?
- Wed Jan 29, 2020 6:34 am
- Forum: OptiTrack Data Streaming
- Topic: What is happening with IKINEMA?
- Replies: 2
- Views: 1322
What is happening with IKINEMA?
The Unreal Plugin is nifty. I have a question, on the Optitrack website under the Unreal Plugins section here https://www.optitrack.com/unreal-integration/ it says: " Real-time full body animation retargeting With full integration to Unreal Engine 4, IKinema LiveAction delivers the highest of qualit...
- Fri Nov 01, 2019 11:13 am
- Forum: Motive
- Topic: Turn off selection sub-pixel accuracy in selection
- Replies: 0
- Views: 985
Turn off selection sub-pixel accuracy in selection
Selecting markers in the 3d viewport seems to require sub-pixel accuracy in making the selection. Even if the visible size of the markers is increased you must still zoom in and then select the mathmatical centre of the marker circle. This make editing a tedious exercise in bulls-eye hitting. Im not...