Hi
Just wondered - is there a performance/bandwidth hit if I stream from Motive to 10 PC's running Unreal? Compared to streaming to just 1 PC?
thanks
Search found 41 matches
- Mon Nov 14, 2022 6:22 am
- Forum: Motive
- Topic: Motive Streaming to Unreal Livelink
- Replies: 1
- Views: 1763
- Sun Aug 14, 2022 1:11 pm
- Forum: VR
- Topic: cant create 6 Rigid Body Skeleton with Hip only Chest.
- Replies: 0
- Views: 7624
cant create 6 Rigid Body Skeleton with Hip only Chest.
Hi i want to create a 6 Rigid Body Skeleton for VR with a clip on a belt - so "Hip".
Motive won't create the skeleton. Only when "Hip" is called "Chest"\
what am i doing wrong?
Motive won't create the skeleton. Only when "Hip" is called "Chest"\
what am i doing wrong?
- Sun May 29, 2022 5:04 am
- Forum: Motive
- Topic: Motive 2.1.1 Out of Memory error?
- Replies: 0
- Views: 5700
Motive 2.1.1 Out of Memory error?
I moved Motive to newer PC with a better spec. It tells me that its out of memory and won't play takes Also tells me to set PC to high-performance plan, I did that Nvidia Geforce RTX 2070 Super AMD Ryzen 9 3900X 12-Core Processor 64 GB ram Win 10 Pro X 64 (also this forum requires me to log in to po...
- Mon Mar 28, 2022 2:32 am
- Forum: OptiTrack Data Streaming
- Topic: detect if the skeleton is streaming and do something
- Replies: 0
- Views: 3072
detect if the skeleton is streaming and do something
hi In Unreal 4.27 I want to show/hide a scene object if the Optitrack skeleton is streaming or not. I can see in the Optitrack skeleton component that 'Hide on Invalid Definition' is used to hide the character - if the associated skeleton is not being streamed, but how can I test if it is hidden to ...
- Mon Mar 21, 2022 2:43 pm
- Forum: VR
- Topic: Reset HMD when tracking clip looses tracking
- Replies: 0
- Views: 3664
Reset HMD when tracking clip looses tracking
With a HTC Vive and tracking clip if the user goes out of the volume and reenters the tracking is wonky - it's like the HMD is on a slope. Is there some simple way to reorientate apart from restarting Unreal?
- Wed Jul 22, 2020 4:27 am
- Forum: VR
- Topic: HP Reverb support?
- Replies: 3
- Views: 6211
Re: HP Reverb support?
Would this be the method to track an HP Reverb G2 with OpenVR? https://v22.wiki.optitrack.com/index.ph ... on_the_HMD
- Fri Mar 20, 2020 12:24 pm
- Forum: OptiTrack Data Streaming
- Topic: Stream mocap over internet for live performance
- Replies: 1
- Views: 2881
Stream mocap over internet for live performance
Hi we want to stream data from our studio to remote VR users, for our live DAZZLE VR performance. I'm also thinking of 2-way collaborations with our colleagues with Optitrack in Australia. What's the best method to set this up? - This will be especially useful as no-one can travel anywhere right now...
- Mon Mar 09, 2020 7:53 am
- Forum: VR
- Topic: HP Reverb support?
- Replies: 3
- Views: 6211
HP Reverb support?
hi is there any HP Reverb support in the works? or is it possible to trick it with OpenVR?
thnx
thnx
- Mon Mar 02, 2020 9:06 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 8952
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
So Steven, I have a follow on question - when you say OpenVR - is this for VIVE exclusively?
(SteamVR which seems to be how Valve and EPIC talk about OpenVR, supports Oculus, are you saying that my Oculus Touches and Optitrack Clips can't work with your OpenVR Driver 2.0.0 ?
(SteamVR which seems to be how Valve and EPIC talk about OpenVR, supports Oculus, are you saying that my Oculus Touches and Optitrack Clips can't work with your OpenVR Driver 2.0.0 ?
- Sun Mar 01, 2020 9:19 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 8952
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi Bruno I have several customers working with Optitrack and VR equipment, the latest I have is that because of the current difficulties with the Oculus SDK, they are deprecating support for it in favor of Vive and the Valve index, which now have opened up quite a bit to integration. All of my curr...