Search found 8 matches
- Thu Jul 01, 2010 10:28 am
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Re: Using TrackIR to improve 3D headphone audio
<t>Wow, this thread sat idle for 4.5 years before someone picked it up again!<br/> <br/> It seems that the way TrackIR is implemented, small head movements are amplified to large viewport movements on screen. If the binaural audio were dependent on the viewport, I wonder if this would cause some dis...
- Tue Jun 21, 2005 5:31 pm
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Re: Using TrackIR to improve 3D headphone audio
<t>Let me rephrase and simplify.<br/> <br/> The problem with headphones is that the 3D sound field moves as you turn your head. For example, if you hear a sound to your right and then turn your head to the right, the sound continues to come from the right even though you are now facing it.<br/> <br/...
- Tue Jun 21, 2005 2:41 pm
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Re: Using TrackIR to improve 3D headphone audio
<r>Some validation!<br/> <br/> Thanks.<br/> <br/> I would guess that most online FPS gamers tend to use headsets/headphones because:<br/> <br/> 1) Headset with mic is good for team chat.<br/> 2) You can hear more details with headphones, such as the footsteps of your enemies.<br/> 3) Better for late...
- Tue Jun 21, 2005 12:13 am
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Re: Using TrackIR to improve 3D headphone audio
No comments?
Do people not understand what I am talking about?
Do people not understand what I am talking about?
- Thu Jun 16, 2005 3:12 am
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Re: Using TrackIR to improve 3D headphone audio
<t>Let me repeat that if the TrackIR could be integrated to TRANSPARENTLY (ie. without chaging the actual game software) work in conjuction with soundcards, the improvements to headphone 3D audio could be dramatic enough (not to mention applicable to most existing FPS games) that it would virtually ...
- Thu Jun 16, 2005 2:54 am
- Forum: TrackIR Enhanced Game Discussions
- Topic: head tracking with headphones
- Replies: 0
- Views: 1636
- Thu Jun 16, 2005 2:45 am
- Forum: Feedback and Feature Requests
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 14
- Views: 16056
Using TrackIR to improve 3D headphone audio
<t>A little background....<br/> Many FPS games support 3D audio APIs such as OpenAL or DirectSound3D. With a supported soundcard and a pair of headphones, the game need only specify the location and orientation of the source AND the location and orientation of the listener. The soundcard applies fil...
- Thu Jun 16, 2005 1:56 am
- Forum: TrackIR 1-3 & Vector Expansion
- Topic: Using TrackIR to improve 3D headphone audio
- Replies: 0
- Views: 1315
Using TrackIR to improve 3D headphone audio
<t>A little background....<br/> Many FPS games support 3D audio APIs such as OpenAL or DirectSound3D. With a supported soundcard and a pair of headphones, the game need only specify the location and orientation of the source AND the location and orientation of the listener. The soundcard applies fil...