Search found 43 matches

by dazed
Wed Jan 21, 2004 9:47 am
Forum: TrackIR Enhanced Game Discussions
Topic: Hehe Golf sims work great with TrackIR!
Replies: 2
Views: 1038

Re: Hehe Golf sims work great with TrackIR!

hmmm
You got me thinking! Going to have to put a dot on a stick, put TiR on the floor then see wot happens in pga golf

if that wont work you could always get this!
http://www.fantasticinteractive.com/howWork0.html
by dazed
Wed Jan 07, 2004 9:41 am
Forum: TrackIR Enhanced Game Discussions
Topic: Keymapping for TiR again!!! :)
Replies: 18
Views: 6966

Re: Keymapping for TiR again!!! :)

The ppjoy link is back now, but just in case it vanishes again i have uploaded it to here for a while.

http://www.baptistsq.freeserve.co.uk/tir/PPJoySetup.zip
by dazed
Wed Jan 07, 2004 7:27 am
Forum: Flight
Topic: Lock-on patch 1.01 (english) is out
Replies: 13
Views: 5878

Lock-on patch 1.01 (english) is out

from the 1.01_Patch_Readme.txt "Corrected TrackIR centering problem and improved Enhanced mode support. NOTE: YOU MUST DISABLE COCKPIT MOUSE OPTION TO ENABLE TRACKIR!" links.. http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=38610606&m=430105801 file is also up on 3DGamers http://www.3dgamers.com/...
by dazed
Tue Jan 06, 2004 6:16 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: no pointer dot on test screen
Replies: 1
Views: 678

Re: no pointer dot on test screen

check to see if the "Illumination LEDs On" option is enabled in the software.
by dazed
Fri Jan 02, 2004 4:22 pm
Forum: TrackIR Enhanced Game Discussions
Topic: X-Plane
Replies: 3
Views: 1359

Re: X-Plane

<t>X-Plane is great fun! Plane physics in the air and on the ground feel great, if not the best out there! Also the ability to mess around with Helicopters, Rockets, VTOL's , Airships and other weird creations helps.<br/> <br/> I hope it gets proper 3D cockpit and TiR support in the future.....pleee...
by dazed
Fri Jan 02, 2004 4:22 pm
Forum: Flight
Topic: X-Plane
Replies: 3
Views: 1516

Re: X-Plane

<t>X-Plane is great fun! Plane physics in the air and on the ground feel great, if not the best out there! Also the ability to mess around with Helicopters, Rockets, VTOL's , Airships and other weird creations helps.<br/> <br/> I hope it gets proper 3D cockpit and TiR support in the future.....pleee...
by dazed
Fri Jan 02, 2004 3:38 pm
Forum: TrackIR Enhanced Game Discussions
Topic: Keymapping for TiR again!!! :)
Replies: 18
Views: 6966

Re: Keymapping for TiR again!!! :)

<t>@charlie<br/> If you mean the author of JoyToKey look in the About box under help. His email address is there. I dont want to type it here in case a spam bot or sommat picks it up <br/> <br/> @booty<br/> I went to look at the options in JoyToKey, because i remember an option in it that might do s...
by dazed
Fri Dec 19, 2003 3:24 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: The position of the TrackIR2?
Replies: 1
Views: 705

Re: The position of the TrackIR2?

nope... it swivels in all directions so you can adjust it to look at the dot...have fun with it when you get it
by dazed
Fri Dec 19, 2003 6:13 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: USB cable length?
Replies: 7
Views: 1841

Re: USB cable length?

<t>quote:Originally posted by ijhutch:<br/> TrackIR2 is a USB 1.1 device. I believe that only USB 2.0 deviced are considered "high speed". Ahh! Thanks for the correction on the "high speed" device. Sorry, What i meant was, is TiR a "Full speed" device? so you could use a 5 meter (16 feet 5 inch) cab...
by dazed
Wed Dec 17, 2003 10:31 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: USB cable length?
Replies: 7
Views: 1841

Re: USB cable length?

Look in the box again if you are saying you have no extension cable at all. The TiR is supplied with an extension cable . At least the TiR 1 was. EDIT: "Q1: How long of a cable can I use to connect my device? A1: In practice, the USB specification limits the length of a cable between full speed devi...