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- Wed Sep 18, 2019 10:09 pm
- Forum: General OptiTrack Support
- Topic: createing a control plugin for motive using UE4 BFL
- Replies: 0
- Views: 2087
createing a control plugin for motive using UE4 BFL
Hey guys, i am stuck i am creating a bluprint function library for ue4 to contol motive's record, stop and rename functions. here is where i am at : following the optitrack plugin, i was able to create the begguining to the wrapper i need to make interms of reffing Natnet functions for connection, h...