Hi. I use Optitrack for a real-time character.
In animBP, I have this error.
The node ' OptiTrack Skeleton ' is from an Editor Only module, but is placed in a runtime blueprint! K2 Nodes should only be defined in a Developer or UncookedOnly module.
Please let me know how to fix it
Search found 1 match
- Thu Apr 28, 2022 7:56 pm
- Forum: OptiTrack Data Streaming
- Topic: Ue4 OptiTrackSkeleton Warning!
- Replies: 1
- Views: 3094