Search found 21 matches

by evilc
Fri Aug 01, 2014 3:18 am
Forum: TrackIR Enhanced Game Discussions
Topic: Mechwarrior online!
Replies: 17
Views: 13628

Re: Mechwarrior online!

Issue your end?

Trying different solutions?

I am confused, you have access to the MWO source?

The problem is unsolvable by tweaking TrackIR.

It is a parallax issue to do with how they have set up a virtual gun sight.
by evilc
Tue Jul 29, 2014 2:49 pm
Forum: TrackIR Enhanced Game Discussions
Topic: Mechwarrior online!
Replies: 17
Views: 13628

Re: Mechwarrior online!

Bump. Another patch but still no proper TrackIR support or any word on when it is being addressed.

Any news from your end Mike?
by evilc
Tue Jul 08, 2014 11:28 am
Forum: TrackIR Enhanced Game Discussions
Topic: Mechwarrior online!
Replies: 17
Views: 13628

Re: Mechwarrior online!

Crosshair deviation when view is translated: This one happens even without "Advanced Zoom" engaged, but it easier to see it with Adv Zoom, so that is how I showed it in this video: https://www.youtube.com/watch?v=fCxYmYjOdGo Yeah I know technically this is "correct" if you had a physical gunsight, b...
by evilc
Sat Jul 05, 2014 5:27 am
Forum: TrackIR Enhanced Game Discussions
Topic: Mechwarrior online!
Replies: 17
Views: 13628

Re: Mechwarrior online!

Unfortunately MWO still does not properly support TrackIR. Do Naturalpoint not give advice on implementation, or is it just that all game devs ignore you? Same old mistakes made in MWO - some of the HUD elements are not at 0 depth, so rotations of the head can cause translation of the crosshair. And...
by evilc
Tue Jun 05, 2012 6:52 am
Forum: TrackIR Enhanced Game Discussions
Topic: Mechwarrior online!
Replies: 17
Views: 13628

Re: Mechwarrior online!

<t>[quote=NaturalPoint - Seth]It's more a situation where we can't guarantee support, even when a game tells us they'll implement TrackIR. So, we have to wait until release for final confirmation just like everyone else.<br/> <br/> - Seth [/quote]<br/> Seth - why don't you guys introduce a program w...
by evilc
Tue Jan 03, 2012 1:11 am
Forum: TrackIR Enhanced Game Discussions
Topic: X³: Albion Prelude?
Replies: 2
Views: 2630

Re: X³: Albion Prelude?

<t>I can confirm that TrackIR support is in Albion prelude, but currently it is a shoddy implementation.<br/> <br/> The crosshair moves with the view, so you have to set a huge deadzone to ensure that you have a true aim, or toggle TIR on and off.<br/> Not worth playing with TrackIR at the moment (G...
by evilc
Thu Dec 04, 2008 7:47 am
Forum: Feedback and Feature Requests
Topic: R/C model headtracking
Replies: 1
Views: 1086

Re: R/C model headtracking

<t>It seems to me that NaturalPoint's IR based tracking is not suited to the R/C world.<br/> <br/> You would not want to have to stand in a field and set up the TIR webcam, then always face the webcam. Most R/C headtrackers AFAIK you can stand facing any direction and it will just detect how your he...
by evilc
Thu Dec 04, 2008 7:41 am
Forum: TrackIR Enhanced Game Discussions
Topic: GTA IV
Replies: 0
Views: 1492

GTA IV

<t>I was wondering if anyone has managed to get GTAIV working acceptably with TIR.<br/> It seems like GTAIV does support mouselook, so mouse emulation could work - failing that, GTAIV lets you look around with the left stick on an XBOX controller, and GlovePIE apparently now supports TIR, so it may ...
by evilc
Wed Feb 27, 2008 6:33 am
Forum: TrackIR Enhanced Game Discussions
Topic: Nitro Stunt Racing
Replies: 3
Views: 2821

Re: Nitro Stunt Racing

<r>NSR will support 3DOF TIR in the "Next Update"<br/> <br/> <URL url="http://www.nitrostuntracing.com/phpBB3/viewtopic.php?f=6&t=91&p=1354#p1354"><LINK_TEXT text="http://www.nitrostuntracing.com/phpBB3/ ... 1354#p1354">http://www.nitrostuntracing.com/phpBB3/viewtopic.php?f=6&t=91&p=...
by evilc
Thu Feb 21, 2008 7:11 am
Forum: Feedback and Feature Requests
Topic: How to make TIR much more game friendly
Replies: 2
Views: 1105

Re: How to make TIR much more game friendly

<t>OK, I just found BOB2's "Lock to gunsight" mode. This disables translations, and as the rotations are all around the centre of the view, they don't affect the aim. Nice.<br/> <br/> So, I would also propose an option to disable (and reset to centre) translations with a hotkey, so that we can mimic...