Search found 10 matches

by John Banks
Sun Mar 06, 2005 6:48 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: weird sounds from the MOBO
Replies: 15
Views: 8873

Re: weird sounds from the MOBO

<t>I have the exact same "problem"! I already reported that when i got my brand new TrackIR2 months ago but got no reply.<br/> I have an ASUS K8V Deluxe mobo and both, the TIR2 and 3 Pro cause this noise. The TIR1 didn't though.<br/> <br/> I have found out that the noise is much louder when using th...
by John Banks
Sun Feb 01, 2004 7:57 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Anyone mount the TrackIR2 on an LCD monitor?
Replies: 6
Views: 4614

Re: Anyone mount the TrackIR2 on an LCD monitor?

I have mounted my TrackIR ontop of a fresnel lense, which is around 4 mm thick . I used two pliers and bent the metal foot, so that it sits perfectly tight on that lense.
by John Banks
Sun Feb 01, 2004 7:52 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: TIR1 and TIR2: Not USB2 compatible?
Replies: 50
Views: 43732

Re: TIR1 and TIR2: Not USB2 compatible?

<t>I have another phenomenon. When i start my TrackIR2 or TrackIR1, i can hear a high frequent sound from the motherboard. I know that it is the motherboard and not the TrackIR but i can't explain how a USB device can let the motherboard "sing". It doesn't happen with the USB mouse, only with the Tr...
by John Banks
Sun Dec 07, 2003 6:46 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Util enables enhanced mode in games!
Replies: 14
Views: 9329

Re: Util enables enhanced mode in games!

Well, after i've read the threat, i saw that it only activates the mouse look in games, not the enhanced mode . Too bad, would be cool to get the native support in StrikeFighters:P1.
The software already supports SF, but TK hasn't released the TrackIR.dll yet, if he ever will.
by John Banks
Sun Dec 07, 2003 2:02 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Weird sound with TrackIR2
Replies: 1
Views: 1784

Weird sound with TrackIR2

<t>folks!<br/> <br/> Yesterday, i've installed my TrackIR2 with ther 3.03 software. Each time, i open the TrackIR program, i can hear a weird high requent sound out of my PC case. It stops when i close the program. I have an ASUS K8V Deluxe motherboard with USB 2.0. Any ideas, what can cause some pa...
by John Banks
Thu Oct 30, 2003 6:42 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: IL2 FB frame lrate loss
Replies: 7
Views: 4177

Re: IL2 FB frame lrate loss

<t>Weird, the TrackIR shouldn't cause any fps problems. Maybe when you turn the view. I noticed that when you look to the left or right and there is plenty terrain, the fps will drop a bit due to the terrain details which aren't that high while looking o the front of the cockpit. But that's not Trac...
by John Banks
Thu Oct 30, 2003 6:39 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: TrackIR2 is coming!
Replies: 8
Views: 4760

Re: TrackIR2 is coming!

<t>Jim, i would still ike to know if the TrackIR2 has the same native support as the TrackIR1? You said there are new tracking routines, i guess all the games which currently have the native support still work without any patches from the developers right?<br/> <br/> Maybe you can shed some light on...
by John Banks
Wed Oct 29, 2003 11:29 am
Forum: Flight
Topic: Enhanched Mode
Replies: 4
Views: 6710

Re: Enhanched Mode

Not yet. The TrackIR dll is supposed to be part of the second patch, although TK said some months ago that he was planning to release that TrackIR dll as a seperate addon. I hope that the new TrackIR2 still has the native support for SF.
by John Banks
Wed Oct 29, 2003 11:26 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: TrackIR2 is coming!
Replies: 8
Views: 4760

Re: TrackIR2 is coming!

Does the TrackIR2 has he same native support as the first one? The TrackIR1 has native support for StrikeFighters, although the game needs the second patch to get the native support to work (the new dll is in the patch i guess). I now hope that the native support for SF didn't go downhill.
by John Banks
Wed Aug 27, 2003 5:33 pm
Forum: Feedback and Feature Requests
Topic: Key Mapping Mode
Replies: 8
Views: 5200

Key Mapping Mode

<t>folks!<br/> <br/> I'd like to know why you guys dropped the key mapping feature? AFAIK, the first versions supported that and you could devide the sceen into 13 different points, where each point could simulate a key. This feature is absolutely vital in games which doesn't support a mouse view. I...