Search found 3 matches
- Mon Jul 19, 2021 1:09 pm
- Forum: VR
- Topic: SteamVR and Motive
- Replies: 1
- Views: 3908
Re: SteamVR and Motive
I am going to mark this as resolved. I did not have to do anything. I think I wound up putting the wrong build to test in the Optitrack environment. For anyone else reading this, if you are using anything from SteamVR everything should work with no extra effort on your end. (Just make sure you are u...
- Mon Jul 19, 2021 7:52 am
- Forum: VR
- Topic: SteamVR and Motive
- Replies: 1
- Views: 3908
SteamVR and Motive
I currently am using Unity to develop virtual reality applications. I use the SteamVR plugin. A specific issue I have run into is that I am using SteamVR events to trigger some logic. Example: I listen for SteamVR's boolean action "HeadsetOnHead". I have logic to begin the game when the he...
- Mon May 17, 2021 8:18 am
- Forum: Motive
- Topic: Active Pattern Depth
- Replies: 1
- Views: 1048
Active Pattern Depth
I am working with a system that has 36 cameras which will be tracking ~25 HTC Vive Pro headsets and ~50 HTC Vive Controllers. As I set up all the rigidbodies last week, I noticed a lot of flickering beginning when all were turned on. I also noticed strange rb behavior when they were initially create...