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- Mon Oct 18, 2021 5:17 am
- Forum: OptiTrack Data Streaming
- Topic: NatNetClientML() in Godot
- Replies: 0
- Views: 2711
NatNetClientML() in Godot
Hi all! I am trying to create a OptiTrack plugin for Godot using the NatNetSDK. The plugin is mostly based on the SampleClientML that comes with the SDK. It seems to be working fine until I try creating an instance of NatNet Client as given in the sample with the following code: mNatNet = new NatNet...