Good thinking! Thank you!
Search found 7 matches
- Sun Dec 31, 2023 3:48 pm
- Forum: Motive
- Topic: Visualization on RigidBodies
- Replies: 5
- Views: 15000
- Sun Dec 31, 2023 3:45 pm
- Forum: Motive
- Topic: Visualization on RigidBodies
- Replies: 5
- Views: 15000
- Sun Dec 31, 2023 3:42 pm
- Forum: Motive
- Topic: Motive Scapula Collapse
- Replies: 0
- Views: 167964
Motive Scapula Collapse
In Motive, there are are some gestures that always solve the skeleton with a collapsing issue in the scapula, see video below for an excellent example. This can also happen in the hips when the performer rotates the thigh out and away from the pelvis. Is there any setting that can fix these issues? ...
- Tue Aug 08, 2023 3:21 pm
- Forum: OptiTrack Data Streaming
- Topic: Live Link Streaming does not scale skeleton
- Replies: 1
- Views: 3795
Re: Live Link Streaming does not scale skeleton
I discovered today this is now working as expected. I'm using Unreal 5.2 and the skeleton is scaled as expected. Thanks!
- Wed Feb 15, 2023 10:37 pm
- Forum: OptiTrack Data Streaming
- Topic: Added basic mesh to the FBX exporter for better Unreal Engine support
- Replies: 0
- Views: 31966
Added basic mesh to the FBX exporter for better Unreal Engine support
This is a new useful feature but I had trouble making it work. Exporting an FBX motion with this toggle on and importing this to Unreal did not import the motion correctly and the skeleton did not have a root bone, making it not able to receive streaming motion either. Looking at the FBX in Maya, th...
- Tue Dec 20, 2022 7:32 pm
- Forum: OptiTrack Data Streaming
- Topic: Live Link Streaming does not scale skeleton
- Replies: 1
- Views: 3795
Live Link Streaming does not scale skeleton
The plugin for Unreal Engine to do Live Link streaming does not scale properly resulting in foot sliding and spongy steps. With the old method of streaming into UE, the resulting skeletal motion would scale the mesh, just as one would hope. Due to the fact this old method only works in 'Play' mode, ...
- Tue Aug 23, 2022 9:39 pm
- Forum: Motive
- Topic: Visualization on RigidBodies
- Replies: 5
- Views: 15000
Visualization on RigidBodies
I have made basic photogrammetry scans of my calibrators and props at real world scale. I can load these into motive 3.0.1 (and other apps) and it's been great. When I load the .obj into Motive and the asset is selected, I can see the texture of my asset. When the asset is not selected, the asset is...