Search found 7 matches

by kromond
Sun Dec 31, 2023 3:48 pm
Forum: Motive
Topic: Visualization on RigidBodies
Replies: 5
Views: 15000

Re: Visualization on RigidBodies

MocapMax wrote: Sun Mar 05, 2023 6:09 pm Solved it! Set your color to default lambert input and set ambient color to full white and it displays correctly in Motive.
Good thinking! Thank you!
by kromond
Sun Dec 31, 2023 3:45 pm
Forum: Motive
Topic: Visualization on RigidBodies
Replies: 5
Views: 15000

Re: Visualization on RigidBodies

Davids wrote: Thu Dec 14, 2023 9:47 pm maybe reach out to Motive's support community or forums?
Isn't this the community forum? Is there any another?
by kromond
Sun Dec 31, 2023 3:42 pm
Forum: Motive
Topic: Motive Scapula Collapse
Replies: 0
Views: 167964

Motive Scapula Collapse

In Motive, there are are some gestures that always solve the skeleton with a collapsing issue in the scapula, see video below for an excellent example. This can also happen in the hips when the performer rotates the thigh out and away from the pelvis. Is there any setting that can fix these issues? ...
by kromond
Tue Aug 08, 2023 3:21 pm
Forum: OptiTrack Data Streaming
Topic: Live Link Streaming does not scale skeleton
Replies: 1
Views: 3795

Re: Live Link Streaming does not scale skeleton

I discovered today this is now working as expected. I'm using Unreal 5.2 and the skeleton is scaled as expected. Thanks!
by kromond
Wed Feb 15, 2023 10:37 pm
Forum: OptiTrack Data Streaming
Topic: Added basic mesh to the FBX exporter for better Unreal Engine support
Replies: 0
Views: 31966

Added basic mesh to the FBX exporter for better Unreal Engine support

This is a new useful feature but I had trouble making it work. Exporting an FBX motion with this toggle on and importing this to Unreal did not import the motion correctly and the skeleton did not have a root bone, making it not able to receive streaming motion either. Looking at the FBX in Maya, th...
by kromond
Tue Dec 20, 2022 7:32 pm
Forum: OptiTrack Data Streaming
Topic: Live Link Streaming does not scale skeleton
Replies: 1
Views: 3795

Live Link Streaming does not scale skeleton

The plugin for Unreal Engine to do Live Link streaming does not scale properly resulting in foot sliding and spongy steps. With the old method of streaming into UE, the resulting skeletal motion would scale the mesh, just as one would hope. Due to the fact this old method only works in 'Play' mode, ...
by kromond
Tue Aug 23, 2022 9:39 pm
Forum: Motive
Topic: Visualization on RigidBodies
Replies: 5
Views: 15000

Visualization on RigidBodies

I have made basic photogrammetry scans of my calibrators and props at real world scale. I can load these into motive 3.0.1 (and other apps) and it's been great. When I load the .obj into Motive and the asset is selected, I can see the texture of my asset. When the asset is not selected, the asset is...