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- Thu Aug 10, 2023 9:53 pm
- Forum: OptiTrack Data Streaming
- Topic: Unity - Check if Rigid Body Visible
- Replies: 3
- Views: 13658
Re: Unity - Check if Rigid Body Visible
In Unity, to check if a rigid body is visible, you typically need to consider the visibility of its associated GameObject or MeshRenderer component. The RigidBody component itself does not have a direct property or method to determine visibility. Here's an example of how you can check the visibility...