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- Wed Oct 09, 2024 9:10 pm
- Forum: OptiTrack Data Streaming
- Topic: Still this bug in Optitrack Unreal Plugin 5.3
- Replies: 3
- Views: 9015
Re: Still this bug in Optitrack Unreal Plugin 5.3
Yes, this is a known issue in Unreal Engine when working with streaming Optitrack data via the Animation Blueprint (Anim BP). Dragging off the Source Skeleton Asset Name or Streaming Client Origin pin to create a variable will indeed generate a variable, but it often defaults to the incorrect type. ...