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- Thu Aug 14, 2025 2:22 am
- Forum: OptiTrack Data Streaming
- Topic: [UE5] Creating/Editing Presets at runtime
- Replies: 1
- Views: 2455
Re: [UE5] Creating/Editing Presets at runtime
You can’t create or edit Live Link presets or add OptiTrack sources at runtime via Blueprint — Unreal doesn’t expose that API. To change client/server addresses dynamically, use the **OptiTrack Client Origin** actor from the Streaming Client plugin: * Place it in your level * Expose its `Server IP` ...