Search found 3 matches

by Smokytyrz
Sat Feb 13, 2016 2:23 pm
Forum: Racing and Driving
Topic: Project Cars + TIR 5.4.1 = unresolvable deadzone for me
Replies: 6
Views: 10662

Project Cars + TIR 5.4.1 = unresolvable deadzone for me

Hi there I just updated to 5.4.1 and as of doing so Project Cars now has a deadzone/lag around the center point for all axis, and no changes to the curves or curve heights seems to get rid of it. I haven't tried other games yet (no time) but this wasn't issue before the update. Is there a new settin...
by Smokytyrz
Wed May 13, 2009 4:07 pm
Forum: TrackIR 5
Topic: Considering the new Tir5..how much better is it really?
Replies: 7
Views: 4837

Re: Considering the new Tir5..how much better is it really?

<r>That's great info!! Thanks for the very helpful post. <br/> <br/> Now if someone can just offer a sale, I'm golden. <E>:-)</E><br/> <br/> Happy to hear about the evolving mounting solution. Not sure if I want a magnet anywhere near my gear... but I bet that mounting platform offers me a few new o...
by Smokytyrz
Wed May 13, 2009 2:49 pm
Forum: TrackIR 5
Topic: Considering the new Tir5..how much better is it really?
Replies: 7
Views: 4837

Considering the new Tir5..how much better is it really?

<t>Hi folks<br/> <br/> Long time Tir user here (since 3.0). The move from Tir3 to Tir4 was incredible. But even in my dark room, with perfect alignment, and using the pro clip, I still get a couple "hang ups" where the eye motion gets stuck at a limit, or skips. Much less than on the 3, and the rang...