Search found 571 matches

by steven.andrews
Thu Jun 18, 2020 9:44 am
Forum: General OptiTrack Support
Topic: Combination of Optihub2 and eSync 2
Replies: 1
Views: 170

Re: Combination of Optihub2 and eSync 2

Hi hfeld, Thank you for reaching out to us regarding this expansion. Unfortunately, the Flex and Prime cameras cannot be combined. The only way for you to expand your current setup would be with two additional OptiHubs and up to 12 additional Flex 13 cameras. If you purchase Prime cameras, those wil...
by steven.andrews
Mon Jun 08, 2020 10:20 am
Forum: Motive
Topic: Motive pixel reference
Replies: 1
Views: 136

Re: Motive pixel reference

Hi xezxey,

The origin for TT_CameraBackproject should be the top-left corner of the sensor.

Best,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com
by steven.andrews
Wed May 27, 2020 11:02 am
Forum: Motive
Topic: Skeleton in V1.10
Replies: 1
Views: 141

Re: Skeleton in V1.10

Hi yasgonzalezloli, It sounds like you do not see the icon for opening the Skeleton Pane . If that is the case you may have a Motive:Tracker license, and not Motive:Body . If you need help sorting out your license, please feel free to reach out to us directly. Best, Steven -- Steven Andrews OptiTrac...
by steven.andrews
Wed May 27, 2020 10:41 am
Forum: Motive
Topic: Create a rigid body
Replies: 1
Views: 105

Re: Create a rigid body

Hello yasgonzalezloli, Thanks for reaching out to the community regarding Motive 1.8 That version is quite old, so it is a little hard to remember the exact process there. I believe you should be able to select your markers, then right-click to create a rigid body from the context menu. Or you can s...
by steven.andrews
Thu Apr 23, 2020 11:02 am
Forum: Motive
Topic: Unreal Engine 4 Plugin 1.24 now available
Replies: 0
Views: 510

Unreal Engine 4 Plugin 1.24 now available

Unreal Engine 4 Plugin 1.24 now available Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal. New Features & Enhancements 1.24 Unreal Engine 4.24 compatibility Network compensation. Provides a smoother experience by adding the ability to compensate for noisy wireless envi...
by steven.andrews
Thu Apr 23, 2020 10:53 am
Forum: Announcements
Topic: Unreal Engine 4 Plugin 1.24 now available
Replies: 0
Views: 1078

Unreal Engine 4 Plugin 1.24 now available

Unreal Engine 4 Plugin 1.24 now available Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal. New Features & Enhancements 1.24 Unreal Engine 4.24 compatibility Network compensation. Provides a smoother experience by adding the ability to compensate for noisy wireless envi...
by steven.andrews
Tue Apr 21, 2020 9:54 am
Forum: Motive
Topic: ETA on Motive with solver 3.0?
Replies: 2
Views: 284

Re: ETA on Motive with solver 3.0?

Hello RaveTZ, Thank you for checking with the community regarding Motive 3.0. Unfortunately, our development timeline was affected by everything that is going on in the world right now. We are still resolving a couple of large bugs, but hope to have a Beta ready for public review sometime in the nex...
by steven.andrews
Tue Apr 07, 2020 3:43 pm
Forum: Motive
Topic: Motive and Command line
Replies: 1
Views: 304

Re: Motive and Command line

Hi Michal, Thanks for reaching out to the community regarding Motive. It is possible to launch Motive via command line. After providing a path to the Motive executable, you can follow with a path to a Profile (.motive). This will cause Motive to launch with the configuration stored in the profile. Y...
by steven.andrews
Tue Apr 07, 2020 1:43 pm
Forum: Motive
Topic: MotiveAPI
Replies: 1
Views: 213

Re: MotiveAPI

Hi David, Thanks for reaching out to the community regarding your API question. When you export assets, they now save to the .Motive file type, as do the profiles. You can save each asset individually to its own .Motive file, and use the load profile operation to load the desired asset. This will al...
by steven.andrews
Wed Mar 18, 2020 11:40 am
Forum: VR
Topic: Compability Motive, Unity, Oculus Quest
Replies: 1
Views: 388

Re: Compability Motive, Unity, Oculus Quest

Hello Lucie, Thanks for reaching out to the community regarding your VR streaming questions. Motive 1.9 is a little older, and there is always a possibility that something in the streaming protocol could have changed between then and the versions that began supporting our VR plugins. We try to maint...