The origin for TT_CameraBackproject should be the top-left corner of the sensor.
OptiTrack | Senior Customer Support Engineer
Search found 579 matches
Hi yasgonzalezloli, It sounds like you do not see the icon for opening the Skeleton Pane . If that is the case you may have a Motive:Tracker license, and not Motive:Body . If you need help sorting out your license, please feel free to reach out to us directly. Best, Steven -- Steven Andrews OptiTrac...
Hello yasgonzalezloli, Thanks for reaching out to the community regarding Motive 1.8 That version is quite old, so it is a little hard to remember the exact process there. I believe you should be able to select your markers, then right-click to create a rigid body from the context menu. Or you can s...
- Thu Apr 23, 2020 10:53 am
- Forum: Announcements
- Topic: Unreal Engine 4 Plugin 1.24 now available
- Replies: 0
- Views: 1301
Unreal Engine 4 Plugin 1.24 now available Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal. New Features & Enhancements 1.24 Unreal Engine 4.24 compatibility Network compensation. Provides a smoother experience by adding the ability to compensate for noisy wireless envi...
Hello RaveTZ, Thank you for checking with the community regarding Motive 3.0. Unfortunately, our development timeline was affected by everything that is going on in the world right now. We are still resolving a couple of large bugs, but hope to have a Beta ready for public review sometime in the nex...
Hi Michal, Thanks for reaching out to the community regarding Motive. It is possible to launch Motive via command line. After providing a path to the Motive executable, you can follow with a path to a Profile (.motive). This will cause Motive to launch with the configuration stored in the profile. Y...
Hi David, Thanks for reaching out to the community regarding your API question. When you export assets, they now save to the .Motive file type, as do the profiles. You can save each asset individually to its own .Motive file, and use the load profile operation to load the desired asset. This will al...
- Wed Mar 18, 2020 11:40 am
- Forum: VR
- Topic: Compability Motive, Unity, Oculus Quest
- Replies: 1
- Views: 525
Hello Lucie, Thanks for reaching out to the community regarding your VR streaming questions. Motive 1.9 is a little older, and there is always a possibility that something in the streaming protocol could have changed between then and the versions that began supporting our VR plugins. We try to maint...
- Wed Mar 04, 2020 4:18 pm
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 1542
The OpenVR Driver will currently work with the Vive, Vive Pro and Valve Index. We did try to integrate the Oculus, but ran into issues with how they implemented their steamvr integration. Unfortunately, since we are not developing clips for the new models, we are not likely to continue pursuing Ocul...