Search found 579 matches
- Mon Aug 26, 2019 11:27 am
- Forum: VR
- Topic: Planned Update Schedule for Unreal Engine Plugin compatible with 4.22
- Replies: 2
- Views: 969
Hi Peter, Thanks for reaching out to us regarding the plugin. I am sorry it has taken so long to get an update out there; we have been putting a lot of focus into an upcoming Motive release. Unfortunately, the plugin development has been delayed until we complete other development work. We hope to p...
- Wed Aug 21, 2019 11:09 am
- Forum: Announcements
- Topic: Motive 2.1.2 is now available
- Replies: 0
- Views: 1479
Motive 2.1.2 is now available With an expanded feature set and redesigned user interface, Motive 2.1 advances it’s precision human and object tracking capabilities across VR, animation, movement sciences and robotics applications. Notable new features include: Improved six rigid body skeleton solve...
- Wed Aug 14, 2019 11:30 am
- Forum: General OptiTrack Support
- Topic: OptiTrack Cameras Interference with HTC Vive Pro Tracking
- Replies: 1
- Views: 988
Hi swenninger, Unfortunately, as Vive pushes driver updates they potentially change the frequencies that the documentation originally described syncing too. They regularly make changes that require adjustments to the offsets. You can try playing with the offset values to see if you find a new config...
Thanks for the update. It is unfortunate, the route that the Oculus updates have taken. They used to be the more open platform, but this seems to have changed. We now stir people toward the Vive, as they have begun opening their platform to allow us better integration. Cheers, Steven -- Steven Andre...
- Mon Aug 05, 2019 10:33 am
- Forum: Motive
- Topic: New Skeleton Solver at Siggraph
- Replies: 7
- Views: 1386
Hello UntitledProject, Thanks for checking with the community regarding our new solver. We hope to have a new version of Motive in the next several months, and this should include the new solve. I believe the active gloves will be supported in this release as well. For more information, please feel ...
- Mon Aug 05, 2019 10:23 am
- Forum: Camera SDK
- Topic: Intrinsic parameters and camera orientation
- Replies: 6
- Views: 4160
Hi Sandino, Limited calibration information is accessible using the Motive API, but camera intrinsics are still not expose. You can find a little more information in this Forum thread. https://forums.naturalpoint.com/viewtopic.php?f=69&t=17247 Best, Steven -- Steven Andrews OptiTrack | Senior Custom...
Thanks BrunoMartelli, Unfortunately, that new error message is not familiar to us. You might try running the Oculus system on its own, using its default applications, to see if the error message persists there. Best, Steven -- Steven Andrews OptiTrack | Senior Customer Support Engineer help.naturalp...
Hi BrunoMartelli, Unfortunately, Oculus pushed this requirement in their latest updates, and we have been unable to overcome that error message. For the time being, we recommend avoiding the update, and rolling back if at all possible. Otherwise, the Oculus sensors will need to be plugged in to bypa...
Hello Conner, Thanks for sharing your API question here. In order to enable active tracking in the Motive API, you will need to load a profile and calibration file containing this enabled setting. Unfortunately, direct access to the settings is not given through the API. Best, Steven -- Steven Andre...
Hi Uncled, At the top of the 3D perspective there is a button that allows you to enable marker selection. If this happens to be turned off, it may be preventing you from selecting the markers. If you continue to struggle with this, please feel free to reach out to our Support team for further assist...