Search found 59 matches

by DocLotus
Tue Jan 25, 2005 4:29 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Initial Setting for Y and Z Axis...
Replies: 2
Views: 891

Re: Initial Setting for Y and Z Axis...

Ah, Ha... I'm not alone on this one.

I bet a lot of you out there can use this feature also.

[ January 31, 2005, 07:46 AM: Message edited by: DocLotus ]
by DocLotus
Fri Jan 21, 2005 5:30 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: Initial Setting for Y and Z Axis...
Replies: 2
Views: 891

Initial Setting for Y and Z Axis...

<t>Hi;<br/> <br/> Was wondering if this can be implemented in TrackIR software or not…<br/> <br/> An initial zoom amount or initial zoom gain for the Z axis (in\out).<br/> <br/> When I press the F12 (center) key, almost every virtual panel zooms me in too close. I have to move forward about 8 - 12 i...
by DocLotus
Fri Jan 21, 2005 1:54 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: Soda Straws
Replies: 1
Views: 822

Re: Soda Straws

Great idea.

Do they bend to follow the curve of the original reflector?
by DocLotus
Thu Jan 20, 2005 11:50 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: Camera placement
Replies: 1
Views: 881

Re: Camera placement

<t>Hi Bobd;<br/> <br/> Glad it worked.<br/> <br/> Vector is one smooth, very neat piece of hardware (once you get it all aligned).<br/> <br/> Just remember the basic steps...<br/> <br/> When perfect alignment is achieved... Press F12 (Center); you should be able to look equally as well down as up an...
by DocLotus
Thu Jan 20, 2005 8:59 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Vector Expansion and CFS2
Replies: 4
Views: 1730

Re: Vector Expansion and CFS2

<t>Hi;<br/> <br/> CFS2 and CFS3 are two entirely different Flight Sims…<br/> <br/> CFS2 is Pacific Theatre.<br/> CFS3 is European Theatre.<br/> <br/> Both are still viable as they cover different parts of the world during WWII.<br/> <br/> CFS1 has kind of been replaced by CFS3 as they both cover the...
by DocLotus
Wed Jan 19, 2005 6:38 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Flip upside down - High sensitivity RESOLVED!
Replies: 19
Views: 6575

Re: Flip upside down - High sensitivity RESOLVED!

<t>Hi Everyone;<br/> <br/> What it all really amounts to is the reflectors have to be pointed DIRECTLY at TrackIR3 to work well.<br/> <br/> Not a little above, not a little below, but right at.<br/> <br/> When the angle is perfect and you press F12 (Center), you can look equally as well in the up di...
by DocLotus
Tue Jan 18, 2005 6:19 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Flip upside down - High sensitivity RESOLVED!
Replies: 19
Views: 6575

Re: Flip upside down - High sensitivity RESOLVED!

<t>I agree.<br/> <br/> When I stuck the three half-round rubber feet on top of the current reflectors then pressed some reflective tape over them, they did not look that bad; a little kludgy, but not that bad. They would look even better professionally made with semi-circle reflectors.<br/> <br/> I'...
by DocLotus
Tue Jan 18, 2005 3:33 am
Forum: TrackIR 1-3 & Vector Expansion
Topic: Flip upside down - High sensitivity RESOLVED!
Replies: 19
Views: 6575

Re: Flip upside down - High sensitivity RESOLVED!

Hi Dark;

Gald to have been of some assistance.
by DocLotus
Mon Jan 17, 2005 5:41 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: Flip upside down - High sensitivity RESOLVED!
Replies: 19
Views: 6575

Re: Flip upside down - High sensitivity RESOLVED!

<t>Oh, one other thing, the farther back TrackIR3 is mounted the less the angle difference between it and the reflectors (assuming trackIR32 is at the same height as before); this also helps the angle problem somewhat. The rest can be corrected with tilting the cap back.<br/> <br/> Try it; I think i...
by DocLotus
Mon Jan 17, 2005 5:30 pm
Forum: TrackIR 1-3 & Vector Expansion
Topic: Flip upside down - High sensitivity RESOLVED!
Replies: 19
Views: 6575

Re: Flip upside down - High sensitivity RESOLVED!

<t>Hi Kash;<br/> <br/> My monitor is a 24 incher and I have TrackIR3 mounterd pretty high; it is 29 inches above my desktop and 42 inches back from my eyes\reflectors.<br/> <br/> Due to the higher then normal mounting position, I too was having all kinds of problems like the sudden flipping upside d...